Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem?

I’m also interested in this, since I adore VtR and consider it the best Vampire game around.

Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their “unique” Practice/Discipline.

I’d have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons.

Since I’d be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers. 😆

Ventrue / Heir

  • Iron Edict

    Secret Spell: Incorporeality>Shared Senses

Mekhet

  • Smoke & Shadow

    Secret Spell: Illusion>Overload

Nosferatu

  • The Stranger

    Secret Spell: Metaphysics>Haunted Ground

Gangrel

  • Mutable Form

    Secret Spell: Mayhem>Implacable Pursuer

Daeva / House Bathory

  • Emotional Manipulation

    Secret Spell: Mayhem>Archonic Voice

COMMON

  • Physical Perfection
  • Vital Force
  • Depthless Fury
  • Consuming Siphon
  • Metaphysics>As Smoke
  • Incorporeality>Soul Scry

Let me know if this interests you! What would YOU do?—

  • Nico198X@europe.pubOP
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    1 day ago

    yeah! a bit like Pathfinder! i hadn’t thought of that comparison. Storypath system is clearly a descendant of Storytell*, mechanically.

    Outcasts are, right now, like Angels and Demons, though thematically they could also one day include things like Prometheans and possibly Changelings.

    Dead are, well, dead! XD Like Risen, if you remember those. Like the Crow. They are ghosts that inhabit their dead bodies. No Mummies yet, sadly, but I expect they would also fall under Dead in the future.

    You are right that each WoD game, and I’d say CofD game, have very strong themes, that that has also been an appeal to me.

    Curseborne is an approach that, at least right now, is more breadth than depth. Each creature shares the same history and cosmology, in that the world is Cursed, and curses manifest in the lives of everyone in small to large ways, including becoming Accursed.

    Each Lineage will showcase some smaller, unique themes as well, such as The Hunger for Hungry, or Elemental connection for the Primals, but by nature of fitting it all into one book, the themes are a fair bit thinner and less developed.

    This isn’t necessarily BAD, especially when we have decades of other similar books to pilfer and adapt, but it is different.

    I do think it’s worth the read, and I’ve never even been a fan of crossover games! But I like what I’m seeing here, and I appreciate the unified underlying systems and cosmology between all the Lineages.

    I do expect them to be fleshed out more as time goes on, with Lineage books to focus on each Lineage in more depth.