• harribert@lemmy.world
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        6 months ago

        I have 2000+ hours in KSP and 70 hours in KSP2 (we don’t talk about that fail here). KSP has more content. Don‘t forget KSA is still pre-alpha. Where KSA excels is in its technological foundation. It‘s not just a game engine, it‘s a whole framework. Many of KSP’s limitations and clunkyness came from the use of the unity engine. KSA-devs are building a loadingscreen free, multithreading, true spiritual successor to KSP. Sadly with kittens instead of kerbals (but there are several mods that replace the kittens with kerbals, the devs love modding)

        • zaphod@sopuli.xyz
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          6 months ago

          Sounds good. One of the screenshots looks the Americas, is it using a solar system inspired scaled down world like KSP or is it more realistic or something completely different? And how is building rockets? One thing I liked in theory about KSP 2 (never played it) was more procedural components instead of individual fixed components in the original KSP.

          Edit: Scott Manley made a video which answers all my questions, looks good.