How can you have 1000+ hours in a single game, work on a personal project for 10 months, spend 4 years writing a novel?

  • Saturdaycat@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    It’s actually a different sort of game than usual, it’s more like a novel. It’s a kinetic visual novel, so it’s fairly simple and we’re using RenPy- issue being to create the plot itself as we are making a sort of episodic series.

    Marketing, well I’ve been trying to grow interest in my art and through that, interest in the novel by sharing the concept visual works as we go along. That way when we have something more firm I can share it with those who had already been interested in my art.

    We don’t really plan to make money off the game per se, but would just want the visual novel to be played and appreciated. I plan on making some merch for it as a way of support but since it’s just me and my partner doing the work, it’s our side passion project that we do secondary to our jobs

    I think marketing wise, growing a community of interest is important, like whatever the type of game you’re making, going in those spaces and getting familiar with fans of that type of game to generate interest