The NURBS path method didn’t really work out for me, and obviously neither the realistic hair nor low-poly would work for my workflow/style. While being much harder, I tried various attempts at just modelling the hair as a mesh, it looks closer to what I want, but still pretty cumbersome to do, and still not perfect.
I’m currently wondering if there’s some stuff I haven’t found (maybe some plugin I don’t know of?).
Some update: After working a bit on my game engine (which is 2D instead of 3D rendered), I encountered this video: https://www.youtube.com/watch?v=JhPGUl7zPnc and it helped me a lot. Likely this method needs some refinement, but it’s immediately a lot easier to work with, than with the NURBS path.
It depends on what style you‘re going for. Characters aren‘t exactly my expertise and I‘ve been struggling with hair too. Spent a lot of time browsing Youtube for workflows and it seems everyone seems to have their own method. In the end I chose a hybrid that utilizes planes, the solidify modifier and painstakingly stitching together vertices to get a mesh.
I’m mainly going for an anime style similar to what those gacha games have, although at first I only want it for animation/etc., later on I might want to figure out how to get stuff done more optimized for game engines. Currently I’m planning to go with a shitton of subdivision over some mesh I cut out for a rough shape, then remesh it once I’m at least mostly finished with it.
Check out 2AM on Youtube. The video titles are all over the place but it‘s extremely educational if you‘re going for that style. Not sure if he has a solution for your specific problem, though.
Almost hundred addons here, haven’t tried any of them so I can’t give recommendation.
https://superhivemarket.com/search?search[q]=hair&search[category_id]=6Don’t know what kind of look you are going for.
The $0 way, sculpt separated blobs of hair and retopo?
For animation, Mikassa is made that way. May be same for Storm too, not really sure.
If not animation heavy then either curve -> convert to mesh -> sculpt. Or hi-poly sculpt then just remesh.
I can‘t recommend Superhive anymore (seriously, what a silly rebrand too) after they announced plans to not allow you access to updates on addons, materials, tutorials, etc. a year after you bought them. Meaning everything you bought there will soon be outdated. I am not even sure that is legal in the EU. If a creator has been updating their addon for years then consumers will expect further updates, no?
Anyway I‘ll be buying my addons on Gumroad from now on.
not allow you access to updates on addons, materials, tutorials, etc. a year after you bought them
Oh dang. Totally missed the news as I don’t follow community side of blender very closely compare to developer side.
Usually run blender very lean, no addons unless absolutely necessary, almost exclusively from official extension platform. So, near zero reasons for me to ever visit marketplace.
As far as I know they ONLY communicated these changes with creators but not even with customers. That’s the really disgusting part. Creators then alarmed customers about it. The original plan for this was to take effect starting May but there was a huge backlash so I don‘t know for certain if they‘re really pulling through with this. But the fact they‘re trying this behind our backs is enough reason to never give them money again. Your purchases will lose support eventually. It‘s only a question of when. And that‘s only one of many problems the site has, sadly.


