All skeletons are friends until proven otherwise (they are very quick to prove otherwise)
This was my entire experience as the DM in Descent into Avernus
Every time a devil interactrd with the players they would kill them since devils are evil.
It turns out it’s pretty fucking difficult to find non evil creatures in Hell…
At least you players make distinctions, mine just check if they can kill, it doesn’t matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian
I don’t know, each iteration of characters getting slaughtered by a boss made them more and more indiscriminate about what they fought, but I think we all had a lot of fun
Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want
slaps top of Lulu
This little elephant can fit so many plot patches
We had fun, it’s how my players wanted to play.
I have this problem in souls games, like in the first Dark Souls where there is an NPC who looks like some kind of bug enemy thing but it turns out he’s actually an important NPC who gives you items and lets you interact with the fire keeper nearby.
That guy after the spider boss?? I also killed him by accident on my first run, which sucked, because I was a pyromancer… Had to start leveling my build in a different direction from there on.