• EmergMemeHologram@startrek.website
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    7 months ago

    This was my entire experience as the DM in Descent into Avernus

    Every time a devil interactrd with the players they would kill them since devils are evil.

    It turns out it’s pretty fucking difficult to find non evil creatures in Hell…

    • Drew Belloc@programming.dev
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      7 months ago

      At least you players make distinctions, mine just check if they can kill, it doesn’t matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian

      • EmergMemeHologram@startrek.website
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        7 months ago

        I don’t know, each iteration of characters getting slaughtered by a boss made them more and more indiscriminate about what they fought, but I think we all had a lot of fun

        • Drew Belloc@programming.dev
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          7 months ago

          Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want

  • YarHarSuperstar@lemmy.world
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    7 months ago

    I have this problem in souls games, like in the first Dark Souls where there is an NPC who looks like some kind of bug enemy thing but it turns out he’s actually an important NPC who gives you items and lets you interact with the fire keeper nearby.

    • The Picard Maneuver@startrek.websiteOP
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      7 months ago

      That guy after the spider boss?? I also killed him by accident on my first run, which sucked, because I was a pyromancer… Had to start leveling my build in a different direction from there on.