• ayaya@lemdro.id
      link
      fedilink
      English
      arrow-up
      20
      ·
      5 months ago

      The hardware survey doesn’t ask every single user, it just gets a sample. So it probably just happened to hit a few more Windows 7 people this month.

      • JJROKCZ@lemmy.world
        link
        fedilink
        arrow-up
        7
        ·
        5 months ago

        I guess I’m really just questioning why there are any at all… hope they enjoy being part of a botnet…

        • NekuSoul@lemmy.nekusoul.de
          link
          fedilink
          arrow-up
          5
          ·
          5 months ago

          From my experience there’s this weird subset of people who don’t like newer Windows versions, which is fair enough, but instead of learning to modify those or learning Linux, they believe they can turn back time, which isn’t something you can just do when connecting it to the ever forward-marching internet.

      • ferret@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        Does valve publish a margin or error for the percentages? Steam is such a huge sample I feel like the effect would be miniscule

  • Destide@feddit.uk
    link
    fedilink
    English
    arrow-up
    11
    ·
    5 months ago

    Awesome stuff, a consistent percentage is what we want. Sadly, I don’t think we’ll see developers flocking to Linux as they did when Macs had a similar percentage.

    • nyankas@lemmy.ml
      link
      fedilink
      arrow-up
      25
      ·
      5 months ago

      I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux. When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.

      I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.

      So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.

      • Willem@kutsuya.dev
        link
        fedilink
        arrow-up
        11
        ·
        5 months ago

        When a new game is released I usually check if it’s steam deck compatible, if it isn’t for no specific reason (like, a 2d platformer, I’m not going to expect a high fidelity 3d game to work) I’m way less inclined to buy it. The market is there and really should be picked up.

        • variants@possumpat.io
          link
          fedilink
          English
          arrow-up
          8
          ·
          5 months ago

          Even with steam deck verified I was skeptical but I finally made the jump to linux on my gaming pc and installed starfield and it booted right up, didn’t notice any difference it’s amazing. I imagined I was going to have to go into steam settings and do stuff and keep retrying but nope just worked right away

    • 737@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      18
      arrow-down
      1
      ·
      5 months ago

      honestly, linux native games often run worse than windows binaries through proton and dxvk. game developers really only need to get the anti cheat working, if there is any and fix potential issues.

      • sunzu@kbin.run
        link
        fedilink
        arrow-up
        17
        ·
        5 months ago

        Anti cheat is not a technically issue, it is a busniss decision

        Also kernel level anti cheat is idiotic. but if people accept it, then it is on them. why anyone would accept a fucking snake into their bed just to play call duty of duty tho

        Asking for a friend.

      • DragonOracleIX@lemmy.ml
        link
        fedilink
        arrow-up
        6
        ·
        5 months ago

        Had that happen to me with Last Epoch. At launch the native linux version had graphical issues where as proton ran the windows version almost perfectly.

        • kurcatovium@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 months ago

          Same for me with Black Mesa. Native version has all sorts of graphical glitches while Proton looks as it should.

          OTOH some games like Valheim runs very well native.

    • joneskind@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      5 months ago

      YSK that Steam counts Macs running Windows games through Game Porting ToolKit as Windows machines.

      Game developers will do the bare minimum. IMO they won’t bother with a native Linux build if their games run good enough through Proton, at least for the time being.

      Linux needs to get more market share, like way more, to move things unfortunately. I know the feeling very well. It was the case on Mac when Bootcamp was still a thing, even though macOS had great OpenGL support.

    • greyw0lv@lemmy.ml
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      edit-2
      5 months ago

      What I like more is that it looks like only half the win10 users are switching to win11

      Edit: -1% win10, +0.5% win11

  • joneskind@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    5 months ago

    I don’t know how Windows games are counted when they are executed in a Linux environment but I do know that Windows games executed on macOS through GPTK are counted as Windows environment, which is dumb.

    Anyway, good to see Linux holding strong. I’ve been waiting for this since Hardy Heron

    • BananaTrifleViolin@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      5 months ago

      The steam survey doesn’t count individual games; the Steam client itself collects and sends the data after prompting the user for permission. So all the matters is the OS visible to the Steam Client.

      • joneskind@lemmy.world
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        5 months ago

        Which is, in that case, Windows 10 in a Wine bottle.

        Steam.app can’t run Windows games directly on macOS, like it does on Linux with Proton. So you have to install the Windows version of Steam in a Wine bottle to be able to install and run Windows games from Steam on macOS

    • lost_faith@lemmy.ca
      link
      fedilink
      arrow-up
      3
      ·
      5 months ago

      Finally got a 4tb ssd installed and installing a flavour tonight, time to add one more tick to this list

  • Rex GNŪrum@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    8
    ·
    5 months ago

    Does anyone know if the Steam Hardware Survey identifies your OS even in the Flatpak version? Or will it detect the Freedesktop SDK?

    • Nemoder@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      5 months ago

      It’s sounds snarky but the reality is not much will change from software and hardware developers until it reaches that level. Right now the direct support we get is from developers that just happen to like Linux. After around 10% most other developers can no longer afford to ignore that market even if they aren’t adept or comfortable with it.