First off, I generally don’t worry about DRY until there are 3 instances, not 2. With only 2, it’s really easy to over-generalize or have a bad structure for the abstraction.
But otherwise, I disagree with the article. If it’s complicated enough to bother abstracting the logic, the worst that can happen in the above situation is that you just duplicate that whole class once you discover that it’s not the same. And if that never happens, you only have 1 copy to maintain.
The code in the article isn’t complicated enough that I’d bother. It even ends up with about the same number of lines of code, hinting that you probably haven’t simplified things much.
The code in the article isn’t complicated enough that I’d bother. It even ends up with about the same number of lines of code, hinting that you probably haven’t simplified things much.
I think it’s a good example of the problem though. People take that same idea and apply it too liberally. The point isn’t that specific code, it’s about not apply DRY to code that’s coincidentally identical.
But otherwise, I disagree with the article. If it’s complicated enough to bother abstracting the logic, the worst that can happen in the above situation is that you just duplicate that whole class once you discover that it’s not the same. And if that never happens, you only have 1 copy to maintain.
That’s… Not at all true in practice. What often happens with these “DRY” abstractions when they’ve been improperly applied is you end up with an inheritance hierarchy or a crazy template or some other thing. You’re really lucky if you can just copy some code and find your way out of the weeds.
There are plenty of bad abstractions in the wild and novices applying DRY is a common source of them.
There are plenty of bad abstractions in the wild and novices applying DRY is a common source of them.
You’re both saying the same thing though. Novices aggressively apply DRY the moment a second bit of identical code appears, while experienced developers often wait for a third copy and then think about whether DRY fits.
That said, I think "don’t apply DRY too aggressively is the whole point of this discussion, and the person you’re replying to was kind of needlessly disagreeing.
We’re not quite saying the same thing though because …
It’s not a 2 vs 3 issue. You can have an infinite number of instances of the same logic and it still not be a case for generalization because it’s not actually general … it’s just an infinitely large program. You can also have two copies of the same code that should be reduced because they are general (e.g. you have the exact same algorithm for generating a UUID copied into two different spots). If you’re thinking about it in terms of quantity you’re already doing it wrong.
It’s not fixable by “just” copying something.
Those two points they are really important points.
First off, I generally don’t worry about DRY until there are 3 instances, not 2. With only 2, it’s really easy to over-generalize or have a bad structure for the abstraction.
But otherwise, I disagree with the article. If it’s complicated enough to bother abstracting the logic, the worst that can happen in the above situation is that you just duplicate that whole class once you discover that it’s not the same. And if that never happens, you only have 1 copy to maintain.
The code in the article isn’t complicated enough that I’d bother. It even ends up with about the same number of lines of code, hinting that you probably haven’t simplified things much.
I think it’s a good example of the problem though. People take that same idea and apply it too liberally. The point isn’t that specific code, it’s about not apply DRY to code that’s coincidentally identical.
That’s… Not at all true in practice. What often happens with these “DRY” abstractions when they’ve been improperly applied is you end up with an inheritance hierarchy or a crazy template or some other thing. You’re really lucky if you can just copy some code and find your way out of the weeds.
There are plenty of bad abstractions in the wild and novices applying DRY is a common source of them.
You’re both saying the same thing though. Novices aggressively apply DRY the moment a second bit of identical code appears, while experienced developers often wait for a third copy and then think about whether DRY fits.
That said, I think "don’t apply DRY too aggressively is the whole point of this discussion, and the person you’re replying to was kind of needlessly disagreeing.
We’re not quite saying the same thing though because …
It’s not a 2 vs 3 issue. You can have an infinite number of instances of the same logic and it still not be a case for generalization because it’s not actually general … it’s just an infinitely large program. You can also have two copies of the same code that should be reduced because they are general (e.g. you have the exact same algorithm for generating a UUID copied into two different spots). If you’re thinking about it in terms of quantity you’re already doing it wrong.
It’s not fixable by “just” copying something.
Those two points they are really important points.