This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.

Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

  • jlothamer@programming.dev
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    3 days ago

    Very interesting. I was thinking about doing this, but went the Defold route instead. Defold is much smaller out of the box than even these results, but the sacrifices in functionality are pretty severe and the editor and engine are, shall I say, cantankerous. I may have to circle back to trying this at some point for my web games. Thanks for the post!

    • popcar2@programming.devOP
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      1 day ago

      I was actually considering Defold for the longest time, it’s another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.