

Currently slogging my way though the late game (or at least I was until more pressing things came up), there’s some slight automation towards the mid game that helps a bit, but the grind doesn’t really go away. Mostly due to the fact that you end up spending Faith/ corpses/ gold way faster than you can get them. I find myself in a waiting pattern fairly often- there’s still things to do, but progress on major quests feels super slow (and almost unrewarding). The DLC is mostly regarded as filler, but if you’re a completionist (or like what they offer), it’s not awful at the current sale price.
Note: there are achievements that are gated behind having the DLCs if that’s your thing.
It’s not strictly a bad game, but I’d almost rather play Stardew for the farming/ story or Factorio for the automation.
RimWorld is meant to tell a story, so “despite our best efforts, we all lied on the ground, bleeding and dying as we watched everything we built burn around us. While the world continued to turn, indifferent to our struggles.” Is a perfectly fine way for a story to end (though I will admit it doesn’t always feel great to watch a colony die).
On a general note, weapons in RimWorld tend to be suited to different roles and fighting styles, and very rarely is it just a matter of “get guns (or whatever research), win game” (I’m pretty sure some bows can out DPS a gun, depending on the quality/ range (be sure to take a look at the info window on your weapons).
That said, other than the blanket advice of looking at each story as a lesson, it might help to know what kind of external threats are wiping you out.