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Joined 1 year ago
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Cake day: June 1st, 2023

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  • What do you mean they’re failing to install? That sounds like a wine issue.

    Sometimes games just work better on previous wine versions so it might be worth trying a couple of those.

    I haven’t played the game but it seems to be DX11 so DXVK probably needs to be installed to the prefix

    Towards the end of the FG installer, there is usually an option to download the dependencies so make sure you have those installed with winetricks to the correct prefix. C++ Redist download option here refers to vcrun in winetricks and its probably vcrun2022 since the game is new.

    Is it defaulting to using your integrated graphics instead of the discreet gpu?

    You could also add it as a non steam game in steam since proton will be set up properly to see if it runs better.

    Edit:

    470

    Do you need to update your drivers? 470 came out in April 2021. DXVK only supports 510 and later so d3dcompiler instead of dxvk should be used but a driver update would be better.



  • Just tar and zstd. They’re probably installed by default for most distros anyway.

    I think this is what I used when I first tried out zstd https://linuxconfig.org/how-to-install-and-use-zstd-compression-tool-on-linux

    Tar supports input from zstd so I put everything on one line.

    tar -I 'zstd -v --ultra -22' -cvf YourFile.tar.zst -C /path/to/your/file YourFile
    

    -I takes the input from zstd which is in quotes.

    –ultra it should be redundant but for some reason its needed for higher levels of compression.

    -22 the highest level of compression offered by zstd.

    -c for compress.

    -v for verbose.

    -f for the file name.

    -C excludes the absolute path to the file/directory and just takes YourFile as the file/directory to compress. Its not needed if you’re in the same directory as YourFile.

    I would recommend leaving out

    --ultra -22
    

    and just test how much compression you get with the default level first because 22 is super slow and if it just can’t compress the file you won’t see any difference in file size compared to the default compression level.


  • For 3DS games I use NDSTokyoTrim to remove useless data from the game files to make them smaller.

    DreamCast, PS1 & PS2 games get compressed to chd with chdman.

    GameCube and Wii are compressed to rvz with Dolphin.

    PS3 I remove the PS3_UPDATE folder, 256MiB for each game adds up. I also use Gnarly Repacks for PS3 games since they have better compression than anything I’ve tried so far.

    Switch games, I use nsz.

    Then I use tar with zst on all of them, Nsz and rvz already use zst so theres no change but I just like to keep everything the same accross all of my roms and pc games.

    Everything else, GB, NDS, SNES etc all get archived and compressed with tar and zst. For these I’ll also use the --ultra -22 option since they’re small enough files anyway so they don’t take long to compress/decompress. If anyone knows any specific compression/trimming methods that are better than zst, I’d love to hear about them!

    Copies of all the tar archives are kept on 2 separate drives and a copy of the games are on my PC in whatever the smallest format is that is compatible with their emulator.



  • Finally a good take. Or maybe I’m just a pessimist lol

    Microsoft are masters at dancing around anti competitive regulation. Xbox is struggling, they’ve said so themselves. I think they’re going to focus more on Gamepass and the Windows Store so making it as difficult as possible for the likes of the Steamdeck to succeeded is in their best interest. If they can push companies to adopt their new framework and at the same time make that framework almost impossible to implement into wine then its a win win. They can hurt wine while painting it as better security so they’re isn’t another CrowdStrike incident.

    Anticompetitive practices disguised as user security.

    I know linux isn’t very popular for the general public but Apple has their own implementation of wine in development and Google has flooded schools with Chromebooks. If I was Michaelsoft, I’d want to crush the competition quickly and discreetly now before I implement my Windows subscription so people don’t have any good alternatives left




  • I’ve run into issues where a game will work with a specific version of wine but then not work with a newer version but then other games that don’t work with the older version, work with the new one.

    Theres also potentially issues of dependencies for one game breaking another game. Separate prefixes just make it easier to troubleshoot a game not working since you can just install/uninstall whatever dependencies that it might need without worrying about messing up other games.

    Its also just easier to delete the entire prefix when you realise you’ve installed too many useless dlls and you’ve finally found the one thing you do need to make the game work lol

    I also like to archive games I like since companies can just decide to remove their games from existence whenever they want. So I just add the separate prefix that has any extra dlls or tweaks to the archive so that the game should still work in 3 years without having to try and download dependencies that may not be as easy to find in the future

    But if you don’t have issues I don’t think its a big deal and if you do have issues with a game, you can just make a separate one for that anyway.



  • I use Lutris and set up my directories a “GameName” and then 2 subdirectories “game” “prefix” and point Lutris to these.

    All of the game files go in “game” and the prefix is created in “prefix” when I press play in Lutris. Any extras dlls that are needed can be installed with winetricks within Lutris to that specific prefix

    This way you can just compress and decompress “GameName” folder and point Lutris to these locations on whichever machine.

    You can choose which prefix version you want in Lutris and it will download that version for you. I’m pretty sure it saves the version to somewhere in ~.local/share/lutris I’m not at my PC now so not 100% sure of the path.

    It saves it to ~.local/share/lutris/runners/wine and you can put a custom wine build here and Lutris should recognise it when configuring the runner options

    So you could copy this over to the corresponding location on the deck and Lutris will automatically detect this version as installed and won’t have to download it again but its not necessary unless you don’t have internet on the deck, or you’re like me and want to keep an archive of the working prefix for the future in case the prefix version is no longer available for whatever reason and other version just won’t work.

    If you’re new to Lutris, I wrote a step by step guide on how I use Lutris on a different community

    https://sopuli.xyz/comment/9858101