Alt account of @Badabinski

Just a sweaty nerd interested in software, home automation, emotional issues, and polite discourse about all of the above.

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Joined 5 months ago
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Cake day: June 9th, 2024

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  • Based off of your comment history, it seeeeems like you live in the US, although I could deffo be wrong. That’s where I live, so I may have good news. It’s illegal to sell tritium products in the US, but it’s not illegal to buy it as an individual. There’s a Taiwanese company that sells all kinds of cool little tritium widgets: https://www.mixglo.com/

    that’s where I got my vial from. It wasn’t cheap for what it is, but I think it’s cool.

    edit: looks like they also ship to Canada if you live there. I’ve no idea what the laws are up there, but I’m assuming it’s legal if they’re willing to ship.







  • Flashlights that use the open source Anduril v2 interface are… tolerable, I’d say. It’s not good, it’s not intuitive, but it does at least make it easy to just turn the damn flashlight on and off.

    1. Click once to turn it on, once to turn it off
      • While it’s on, hold the button down to change the brightness
    2. Click twice quickly to put it in turbo mode, click twice quickly to take it out of turbo mode. One click turns the light off
    3. Click twice and hold your second click to turn the light on in turbo mode. Once you let go of the button, the light turns off. I actually really like this mode
    4. Strobe is three clicks, but it’s not the discotheque-ass crazy strobe, it’s usually an SOS pattern. One click turns it off
    5. Click four times to lock the flashlight. This stops it from turning on in your pocket. This is a big deal for some flashlights because they’re bright/hot enough to burn you if left on in an enclosed space. Four clicks takes it out of lock mode

    The interface gets way more complicated after that, but I don’t bother with any of that shit. Luckily, it’s hard to accidentally activate the crazy bullshit.

    There are also lights that mimic this pattern, but differ in a few key ways. The Wurkkos FC11 is a great option that’s relatively cheap. The 4000 K version is $35 and is bright with a nice neutral color temperature (I find it much easier on the eyes.) It follows the interface rules I outlined above except that it’s missing number 3 and the strobe is of the flashy hold-a-rave variety. Still, you have to specifically press the button 3 times in a row pretty quickly to trigger it. I never have accidental raves with mine.






  • I haven’t seen it mentioned here, so I’ll rep for Noita. It’s an amazing rogue-like with great atmosphere and a really compelling world to explore.

    There’s a chemistry/alchemy system in the game that is really detailed and fun to explore. The game’s tagline is “every pixel simulated,” and it’s not an exaggeration. Noita is like those falling sand games that were popular in the early 2000s, where each particle of sand could interact with other particles. Imagine that, but you’re a badass witch flying through the world and blasting motherfuckers who try to get in your way. Your wands can set things on fire or freeze them or melt them with acid or blow them up or other crazy shit.

    The wand mechanics are incredibly deep. Like, it’s not “turing complete” levels of deep, but the rules for spells interact in incredibly interesting and exploitable ways. The feeling you get when you discover a powerful combo of spells is incredible.

    The devs also have a cool policy of turning bugs into gameplay mechanics. I really can’t say much about this without spoiling things, so this one is hard to talk about. Basically, if someone finds an exploit, they oftentimes won’t “fix” it. Instead, they’ll take it and tweak it to add consequences for using the exploit, or they’ll balance it a bit to make it harder/remove a bit of the benefit. It’s a really cool approach and has lead to a great relationship between the devs and the community. They don’t take our toys away, they just make them work better in the world.

    I played the game completely blind until I got my first win (it took about 80 hours of playtime), and I’d highly recommend that approach for folks who are willing to tolerate failure and who like to experiment. If it’s too frustrating then that’s okay, there are a lot of guides out there to help out new players without giving up too much. Many people describe your first win as you beating the tutorial, and there’s some truth to that.

    It can be gruellingly difficult at times, but it’s just so damn good, and there’s so damn much of it. I have around 600 hours in in that game which is twice as much as any other game I’ve played.


  • I love Simple Audiobook Player+. The UI is super minimal (and really maxes out the whole OLED black thing if you choose it) without compromising on features that are kind of essential for audiobooks (e.g. delayed pause/sleep timers, speed settings, volume boosting, an EQ). My favorite thing is the “undo seek” button. I’m an oaf who is constantly inputting accidental touches. When I was using Audible, I’d have to manually find where I was after accidentally hitting the next chapter button or moving the dot on the progress bar. SABP lets me just undo that shit.

    It hasn’t been updated in a while, but it doesn’t need updating when it does its job so well. There are no ads, no marketing notifications, just books. It’s like a program from coreutils in app form. It might be a bit ugly or outdated looking, but I’m about that.



  • I hate that it’s so hard to get these people to agree to capex. My current company runs a few datacenters, and we have some teams that use them for their base load. It saves a shitload of money! Like, I don’t get why this is a concept that MBAs reject. You don’t have to go all in on capex for your infrastructure, just find a nice mix of capex/opex. If you’re afraid that you won’t use the shit you bought later on, then you should probably make sure that the market is there for whatever you’re selling before you dive in headfirst.



  • Ah, okay, that’s what I was referring to with NIF. They absolutely have generated more power than they put in, but only in a way that is scientifically interesting. If you only consider the energy flowing into the hohlraum, then more energy was produced, which is crazy cool! They also achieved true ignition which is great. We’ve never been able to get things hot enough and squozed enough for long enough to be able to directly observe that in a controlled setting. The fact that they can now just do that means they can experimentally probe where the boundaries are and find the cheapest way for us to get to ignition.

    However, they got the energy to the hohlraum using lasers. Those lasers (and all of the equipment around them) required (I think) three orders of magnitude more power to generate the laser impulse that triggered fusion. A productive fusion reaction did occur, but it absolutely wasn’t productive enough to make up for all the power required to generate the laser pulse. Making lasers that can output at the required power levels and frequencies without all of the waste (i.e. 2.5 MJ of electricity to laser results in 2 MJ laser output) is a Hard Problem™ and is probably impossible with our current understanding of physics.

    When you made your comment, I wondered if someone had achieved breakeven using a tokamak or some other form of magnetic confinement setup. Inertial confinement fusion is great for research but not practical for power generation, whereas magnetic confinement fusion is probably where the future is.

    ICF is really good at putting the squoze on stuff, because the things you want to fuse are all stuffed in a tiny hohlraum and you’re zorching it with a shitload of giant friggin lasers. Magnetic confinement fusion used in tokamaks occurs much more gradually by magnetically heating and containing plasmas. The nice thing about tokamaks is that they just constantly generate heat. With modern superconducting magnets, the infrastructure efficiency is also pretty decent, giving them a chance at truly generating more power than they use when you take the entire reactor into consideration.

    Jesus that’s a lot of words. I should go do my damn job instead of distracting myself talking about fusion. Sorry for the brain dump.


  • Question for you, when you say that we’ve accomplished fusion, do you mean fusion that produces more power than took to generate it? Or simply the act of fusing atoms together in a reactor (vs the uncontained fusion present in thermonuclear bombs)? If it’s the former, then like, holy shit, that’s actually been accomplished‽ Like, I know NIF had their whole thing with breakeven fusion a couple of years ago, but that was only counting the energy that made it to the hohlraum, not all the energy that was lost powering the lasers and shit. When you factor all of that in (like you’d need to for realistic power generation) then it’s very far away from breakeven generation. It’s still an incredible breakthrough and will help us figure out fusion energy, but it’s not a practical means of energy generation at this time. Did something else happen that I missed‽

    If it’s the latter, then we’ve actually been fusing atoms together in reactors since the 1950s. In fact, there’s a community of people who build small fusion reactors as a hobby! I learned about this a few years ago when a 16 year old made the news by being the youngest person to build their own reactor. The main site I know of is https://www.fusor.net/