And another broad generalization goes to you.
Women aren’t idiots. They know what bears are. They also know what men are which is precisely why they are mostly answering the way they do.
And another broad generalization goes to you.
Women aren’t idiots. They know what bears are. They also know what men are which is precisely why they are mostly answering the way they do.
“Women don’t know bears can kill you because they had fluffy teddy bears growing up” is what you sound like.
What? First off, boys also have teddy bears. Most people’s experiences with bears are precisely what you described as solely women’s experiences.
Like what are bears in men’s daily experience? I’ll isolate down to North America to keep things simple.
Most men’s experience with bears is identical to that of women’s. Most men live in suburbs or cities, and haven’t even seen a bear outside of a zoo. But most men and women know that bears are dangerous wild animals because…we have been taught that.
I don’t get why women are so infantalized by men. Now I’m just imagining a father walking up to his son, telling his daughter to leave the room then telling him “bears are dangerous son, you never wanna be close to one and here’s what you do to stay safe, also do NOT tell your sister this, she’s a girl and doesn’t need to know this because one day she’ll have a husband that will protect her from the bears”
People who also just don’t want to be called slurs by toxic team mates
As an American I didn’t even think of the automatic transmission. That makes a lot of sense too.
Modal transport design is probably a huge reason why this works. I would be interested to see the pedestrian deaths in a packed busy city like NYC vs the wide suburban roads of the rest of America.
My theory is that roads designed with the purpose of driving faster (designed with a higher modal level) are commonly placed within high pedestrian areas within the US (Stroads) and due to that higher modal mental state people are “comfortable” and thus use their phones as their brains are less occupied. While in a busy city street they’re in that 1st modal mental state so they are focused on their surroundings way more.
We call them crab spiders in Florida
“Roll for dexterity” when you enter a city that’s not wheelchair accessible at every single stairway 💀
Okay, let’s see “God” come on down and do that. Until then I’m gonna continue being “depraved” fucking nut jobs.
It three times, fast.
Soon the schizophrenics will become neuro-typical
Druid: I took a nap and know everything now.
It also sucks if all the content is exclusively paywalled. I wouldn’t know what is or isn’t good without potentially wasting my hard earned money. I can’t even afford rent let alone a series of patreon services. I support creators when I can, but I refuse to be a fucking product for simply being poor.
Idk, when I started Origins I hadn’t played many AC games. So my experience was pretty limited. But I really love Ancient Egypt. I had my problems with the game but in the end I really enjoyed it, Bayek’s story was cool too.
Odyssey lost me by the first big fight. I found the dialogue to be really meh and the romance options to be painfully forced, after hearing the first group of voices along with the first romance option I pretty much went “yeah I’m not playing a whole 200+ hrs if this is the dialogue I gotta tolerate” but maybe I’ll give it another shot once I get through the older games.
Funny, I LOVED Origins but absolutely hated Odyssey and haven’t touched Valhalla
It’s hard to really pinpoint just one game…but I would argue Skyrim is my nearest and dearest. 10k hours of playtime since release, haven’t played for nearly 2 years but I still keep tabs on mods in the event I go back (I will).
I was maybe 12 when I first played Skyrim, roughly a year after it was released and I was enthralled by it. By that age the most “expansive” game I’d played was maybe Minecraft (Beta 1.7.3). I think it might’ve been my first open world game?
Either way, the music, the questing, the exploration and detail in the worlds always held my ADHD brain’s attention well. I saw the flaws, sure. However I thoroughly enjoyed that janky buggy game more than any other thing out there for a long long while.
Right behind Skyrim would have to be Dishonored. It’s actually one of the only two games I’ve gotten a physical PC copy for. But the lore, story, and vibes of the game were genuinely so cool to me. I replayed that and the games sequels several times now.
Minecraft holds a close place in my heart too, I generally come back to it once a year for a nice, lightly modded hardcore playthrough. It especially helps me with creativity, since I get to build something without it feeling like work.
But yeah, Skyrim will always hold a place in my heart, and to a level it even influenced parts of my younger personality.
I’m aphantasic for sure, I think I’m even entirely mind-blind so to speak, I can’t imagine smells, tastes, sounds, images, or textures.
I can still dream and I can even recall the details vividly the morning of, but I suspect myself of being on the autism spectrum as I’ve always been super obsessed with finer details. Besides those recollections aren’t in a mental image, it’s more so concepts.
When I think of an apple I know the physiology of an apple and thus I can discern the details onto paper (albeit crudely as I’m not artist) but I’ve always suffered with geometry since rotating a shape in my head is impossible, algebraic translations, flips, etc across the x or y axis are also super difficult for me to grasp. But I can deal with arithmetic easier.
In terms of getting better at it? I’m not really in an environment or situation where I could safely test out hallucinogens, but with my ADHD on top of suspected autism, I really don’t think I want to see images in my head. In 2019 I had my deepest dive into depression, and while I was having a 2am panic attack (the peak of my depression I’d say) where I had endless racing thoughts just coming at me from all directions. The “noise” of my own thoughts overpowered everything. If I could imagine sound (and by extension, voices) beyond my own I might have actually gone farther than a 2 second peak of “I want to die”.
My only complaint of the game I have is pacing. I found the routes between fights to be boring, and the weird 2D sections never really provided much else.