A) Take the L and don’t do it again.
B) Welcome to the internet.
A) Take the L and don’t do it again.
B) Welcome to the internet.
You can live off minimum wage in Canada in some regions, if you’re children-free. It gets harder with kids, though the state will cover some of it of you’re low-income (Like a couple hundred per months, and virtually no income taxes).
I’ve found that communities that are both mainstream and related to technical subjects to always get filled by people who know just barely enough about the subject to spread self-assured disinformation.
You won’t really have this problem with super-niche stuff, or stuff that isn’t mainstream enough like a pilot community. Gaming in social media is definitely cursed.
Java feels archaic compared to C#. I am not sure what problems you’re having on Linux? This sounds like a very outdated take tbh.
It is pretty damn close to actual C# nowadays. Some version, I think it was 2019, really upped up the scripting backend.
I am curious, what exactly is missing in the latest LTS version from .Net what makes it so clunky to use for students? Afaik it is pretty solidly close to actual .Net 4.7 nowadays.
You know what they say about guys with big hands.
Yeah, that explains it I think. Making video games is hard work and it is normal quit or stop caring.
Hey, fair points. I am not saying that all big are bad and all indies are good. The industry is definitely getting carried by indies in some genres and that is ok.
It would seem you agree on most points, as I passionate myself it just surprised me to sometime be surrounded by people who didn’t really care. It depends on the project and the studio of course. I can’t really blame the workers though as I said, so I agree with you that it makes sense in most cases to not recruit only “gamers”. Thanks for sharing!
Agree on all points, I was just making an observation. It sucks that all the people with money don’t care though.
No, not to the same extent. I mean past a certain size we probably shouldn’t expect big executives to care, but you still have a lot of passionate people in this industry, so you can totally have “true” gamers working in big budget games.
Yeah, it is kind of the default isn’t it. It kinda make sense for the programmers and artists, but it is still kinda weird that the actual designers don’t really understand why people play video games. You wouldn’t expect a movie director to not like movies, or a car designer to not like cars. I guess it must be happening everywhere at least to some degree.
Nowadays I would compare some game studios to what some boys bands were to music. You start with some guys with money who are neither musicians, nor sound engineers, nor anything really. They pick singers and musicians based on look and market research, they hire a large team of specialized workers, and then they spend millions on marketing to flood the space with their new album. The indie developers in this scenario would be Pink Floyd.
It wasn’t always like this, at least for video games. I feel like in the 80s up to the early 00s it was mostly dominated by passionate workers, but there just isn’t enough passionate workers for the demand. As the industry grew, big players started building those “soulless” projects to make good return on investment. Not to denigrate the individual contributions of the workers, but sadly the people who own those business don’t really care if they’re making games or cars or selling cigarettes. They care about r.o.i.
We’re all so bad at communicating and it is the bottleneck in most relationships, workplaces, and in politics.
We talk past each others when we argue. We’re bad at definining the stuff we argue and talk about. We’re bad at ignoring the pedantic stuff and focusing on the “spirit” of the argument.
At the workplace I feel the ability to share information to all the relevant parties without it being noisy has never been solved in big corporations. It is either a free-for-all situation where you’re expected to read hundred of emails, answer anyone anytime, go in tons of meeting, OR to work in complete silos where you only talk to a supervisor once in a blue moon.
In friendships you have people who talk but don’t listen and people who listen and don’t talk. Oversharers, bullshiters, people who can’t get to the point, people who gives 5 minutes of context and disordered information for every little things. Friends who mumble, or who don’t finish half their sentences.
In relationships we let unresolved issues become taboos, and we let petty stuff buildup because we can’t addresss it without anyone feeling attacked.
Communication is important, as you’ve already been told by a poster or an HR person, but I rarely see people actively try to better themselves in that area, nor the corporations I worked at. You won’t have anything durable without it, or anything capable of scaling efficiently.
I am probably very bad at it too, for the simple reason that virtually all the people I know are ever good at best at a few aspects of it. I am self-conscious about communicating properly but I too probably suck at it and I have my blind spots just like everyone else. For this reason, this is the thing I hate about everyone, we can’t communicate for shit and we don’t even realize it most of the time.
I have worked in the gaming industry and let me tell you that in some game studios most of the people involved in making the games are not gamers themselves.
Lots of programmers and artists don’t really care about the final game, they only care about their little part.
Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.
Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.
You have entire games being made top to bottom where not a single employee gave a fuck, from the executives to the programmers. Those games are made by checking a serie of checkboses on a plan and shipped asap.
This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.
Afaik even in other “similar” industry (e.g filmmaking) you expect the director, producers and distributors to have a decent level of knowledge of the challenges of making a movie. In the video game industry everyone seems a bit clueless, and risk is mitigated by hiring large teams, and by shipping lots of games quickly.
I love Valve, but I really don’t understand why gamers give Steam so much praise. It is a closed platform filled with DRM on which you don’t truely own a copy of the game (unlike gog), and on top of that they take a 30% cut of every sales and transactions which is enormous for small studios to pay. Support is poor and the algo/front page distribution of traffic and promotions is a black box.
Don’t get me wrong, Gabe seems like a sensible human, and Steam is successful because it offered such a great service to players. But it’s been almost 20years now since Steam, and I have not seen Valve slow down the greed. They don’t need the money as this point. They don’t need 30% of every game sale on PC. This is just as greedy as the other company people hate.
What if you make an app or a game and sell it for 2 Billions dollars?
Makes sense that suddenly becoming billionaire with every intention to not remain one by turning into a force of good is arguably one way to be a decent human. In other words, the only good billionaires are those not trying to be, or remain billionaires.
There is also a point where you have to be smart and patient with how you distribute your money, or else you simply risk some other greedy asshole to pocket it.
No, it was a big international corporation. But afaik the forced positivity was universal.
Figuring this shit out is a lot of work to be honest. Even a truthful source can be misleading as hell by omitting important context. Just like for hardware review, or video game review, or whatever, I try to find someone whose reporting omit nothing on some stuff I heavily researched (it’s rare), and only then I feel comfortable weighting in their report on the stuff I know less about.
On the other hand, a lot of people just eat everything up from some random source they grew up with because the alternative is a lot of work, mentally and emotionally.
That being said, there is a certain point where listening to those people’s opinions stop being fruitful. Hence, I don’t really care about any extremist views in places like Lemmy.