Got permabanned from Reddit for damn near no reason. So now I’m here.

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Joined 7 months ago
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Cake day: May 30th, 2025

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  • Oblivion is pretty unbalanced imo. It was a good game, but designed strangely. I personally think that difficulty should just be about the player taking more damage, not enemies taking less as well. Leveling up making the game harder was also interesting. Worth playing though. I think I started on the medium difficulty and stayed there tbh.


  • I kind of think that Costco is a small bit of proof for how the problems in the world are not caused by an economic ideology, but by people. It’s just that capitalism rewards the worst actions taken by the worst people. If there were fewer selfish pieces of shit, if CEOs were willing to actually pay their employees better wages without pressure, if billionaires didn’t exist because they’d already given away their money to actually fix the world’s problems, then we wouldn’t have most of our issues. That world has not, does not, and will not exist. The only way to build a better one is by fighting for it. I’m going to get downvoted to hell, aren’t I? Oh, yeah, socialism is cool, you should do that.



  • Yeah, I completely understand that. Sometimes you’re not trying to bust your ass for some cool items, just easier to do that (idk if this is how weapons in Elden Ring work, haven’t played it yet). I used to allow myself to lower the difficulty significantly in Fallen Order for one specific boss, which, imo, is fucking awful, even on medium (Knight) difficulty. I replayed the game about a week ago on the highest difficulty, and while some sections were harder than others, I only got hit once and beat it on my first try. It felt good to beat everything in the supposed hardest possible way that was intended. Having fun is the only thing that really matters, and I think that a decent amount of people have seemed to forget about that.



  • Sorry, you think that they’re suddenly going to be paying artists 50 times more as well? No, their pay is probably going to stay right where it is. Monotype executives however, are probably going to be expecting some nice bonuses. This is all assuming that Monotype pays the font artists based on how much their font sells, and not a flat rate to simply create one as a contractor of some kind. I wouldn’t know, I know very little about fonts and Monotype. Best thing that studios could do is probably commission their own font artists for a more reasonable amount to create a font for them. I guess that also depends on how much time and effort it takes artists to create a font, and how much they charge. Depending on the price, that may also be difficult to do for a smaller studio. This could all have been prevented if writing kanji in slightly different ways wasn’t something that could be copyrighted, or if Monotype hadn’t raised prices so much.