Kobolds with a keyboard.

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Joined 3 years ago
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Cake day: June 5th, 2023

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  • Yeah, that’s more or less what I was getting at. Looking at the descriptions as a new player, being slaves sounds awful and the note about ‘Tip: Get into a cage when you spawn to avoid a beating’ makes it sound like it’s going to be a constant fight for survival, not one where any time you get injured there’s a hundred guards lining up to bandage you back to health. You basically have carte blanche to train some of the more obnoxious skills to level (e.g. assassinate, unarmed, etc.) without having to worry about getting eaten by animals or having bandits steal all of your stuff, and by the time you inevitably escape you’ll have 30+ in a lot of useful skills (or even more if you decide to stay long enough to do it). I had a really rough time on my first few characters until I tried that start, and then I played that save for 200+ hours off of the back of that free Rebirth skill training.






  • KoboldCoterie@pawb.socialtomemes@lemmy.worldAh beans
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    22 hours ago

    It’s most likely the one you’re given each time you go for a physical (or at least, we are where I live) - it’s more like:

    In the past week, how often have you…

    • Worried about the future
    • Felt that you can’t do anything right
    • Had trouble focusing on common tasks
    • Felt hopeless or depressed
    • …etc

    with options like “Never”, “Rarely”, “Most days”, “Almost all of the time”




  • It’s not that they need it to develop features, it’s that if developers want to claim that Steam is overcharging, they need to be willing to give up access to the features Steam provides, because Steam is providing a service to developers through that promotion. As a personal anecdote, I’ve bought tons of games that I’ve never seen mentioned anywhere except on Steam, and would never have found at all if not for Steam promoting them to me.

    The popular complaint is that if your game isn’t on Steam, it doesn’t sell on PC. The purpose of the thought experiment is to consider whether simply existing on Steam is all it takes, because if not, then Steam is clearly providing a service to them above and beyond simply having their game available to buy on its storefront.


  • Let’s engage in a thought experiment. Let’s assume Steam were to offer 2 options:

    • 30% cut of sales, all current services as they exist today.
    • 8% cut of sales, but your game will never be featured on the front page of the store, can’t participate in sales, cannot be wishlisted, won’t show up in recommendations or ‘similar to games you play’ lists, will not be promoted at all. Can’t participate in community features or use the workshop. It’s still on steam; anyone who searches for it can find it, you can freely advertise it yourself and list it elsewhere and all of that, and you’re free to sell it anywhere else at any price.

    How do you think that second option would work out for developers? Anyone who wouldn’t take that option is admitting that the services Steam is offering are worth the price of admission. By your logic, it should result in a 22% reduction in the cost of games; I doubt that would be the case.