

Yeah, that’s more or less what I was getting at. Looking at the descriptions as a new player, being slaves sounds awful and the note about ‘Tip: Get into a cage when you spawn to avoid a beating’ makes it sound like it’s going to be a constant fight for survival, not one where any time you get injured there’s a hundred guards lining up to bandage you back to health. You basically have carte blanche to train some of the more obnoxious skills to level (e.g. assassinate, unarmed, etc.) without having to worry about getting eaten by animals or having bandits steal all of your stuff, and by the time you inevitably escape you’ll have 30+ in a lot of useful skills (or even more if you decide to stay long enough to do it). I had a really rough time on my first few characters until I tried that start, and then I played that save for 200+ hours off of the back of that free Rebirth skill training.


















Video game travel always has that weird feel to it, too. For instance, in the Morrowind / Oblivion / Skyrim, you can run from one city to another in roughly a minute. Even if we very generously assume you’re running at ~15 MPH (which would be crazy fast for any distance), that would put them about a quarter mile apart. At more realistic speeds, 1/8 or so.