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Cake day: June 11th, 2023

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  • Kate Beckinsale agreed to star in the film for scale if she would be allowed to wear her “lucky hat” during filming, and Bright agreed.[1] On her first day of filming, the producers demanded that Bright tell her to remove the hat, and Bright refused, as this was the only reason she was in the film for a low salary. Arguments between Bright and producers persisted during filming.[1]

    but more importantly:

    Matthew Bright conceived the film when he was 18, as “a raucous comedy about little people fucking each other”.[1]

    the wiki for this movie is wild


  • my personal rule is to only lay a trap that has clear potential to be discovered in-game, with a context clue, and not an ambiguous “roll for perception” out of nowhere.

    randomly dropping an anvil on a player is a dick move.

    telling players they’re walking through an active construction site of a new smithing conglomerate, with an unfinished forge 10 meters above them, at least sets the tone and let’s them know caution is a reasonable option.

    also sets up some weird intrigue that could easily turn into a sidequest.


  • I had a sort of opposite problem the last time I ran a campaign. my players came into the game super paranoid, probably from reading stories about tricky DMs, and it made my life pretty difficult.

    I did set up traps and misdirection, but only when there were exactly enough clues to figure it out. I learned that the major problem with that method, is that what’s obviously a clue to me wasn’t always obvious for them. so, I was thought of as a tricky DM. then, after I softened up, my sessions looked too easy and obvious.

    honestly, it’s just a really difficult balance. I eventually got it to a good place for everyone, but everyone really does have a preferred level of deceit, and it isn’t easy to cater to a group of 5 with varying levels of expectation