Seeker of Carcosa

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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Please give it a spin if you haven’t already. Game mechanics need not be constrained to die roll plus modifier. Probably my favourite mechanic is that your level of aptitude in a skill is repesented by the size of die you roll. Also, Savage worlds were doing rerolls for good roleplay in the form of bennies for a few years before D&D dreamed up advantage and inspiration.









  • These are actually my table’s favourite type interactions. Comically appropriate flubs. The funniest one from recent memory is playing arkham horror (card game with a bag if random tokens). I was attempting a dex check against falling down some stairs and was fine for every token in the bag except for the “you fail” chaos token. So confident was I that I declared “watch this”, a maneuver where I bet money and double my bet on a success.

    Well I pull the crit fail token, lose all my money, tumble down the stairs taking damage, and land in a room with a fellow wanting a fight.

    Edit: I remember the instance that began our fascination with fumbles. Playing the Witcher RPG, I was a dwarf merchant, another player a witcher. Coming up against a locked door, I declared that I was dramatically diving through the window. My Reflexes (REF) are abysmal but I play my characters suicidal anyway. Rolled a 10 on a d10 (dice explode), rolled another 10, etc. rolled a 36 with 3 REF, which means my unadjusted roll was 33.

    The witcher, not wanting to be upstaged and having super high REF, dives through another window. Only he rolls a 1 (which explodes, except the total die roll is subtracted from your REF score). Naturally he fails and gashes his leg on a shard of glass. And thus an obsession with fumbling rolls was born