• 2 Posts
  • 196 Comments
Joined 2 years ago
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Cake day: June 14th, 2023

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  • addie@feddit.ukto196@lemmy.blahaj.zoneNever obsolete rule
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    4 days ago

    I have the same gigabytes of ram as that has megabytes and my graphics card nearly the same storage as the hard drive. Oof.

    I used to have a PC like that, though, as an upgrade from an Amiga 1200. Amiga was a great gaming and coding machine, but struggled a bit for ‘office’ work and was more suited to bulletin boards than websites. A PC like that thing got me through university, though - able to do it all. I don’t remember the internet as being much worse, back then - more limited, but so much less shit on it. And if you get a list of the best RPGs of all time, it can probably run three-quarters of the list.


  • I have a Tuxedo Pulse 14 gen 3 as my personal laptop, was looking for something with a bit more display resolution than my old 1080p machine, but did not like the price of 4K laptops.

    It has been superb for over a year now. Came with Tuxedo’s own Linux, which looked pretty but wasn’t for me. Installed Arch on it, has been rock solid. Is a great machine for coding on, makes a great job of running Dwarf Fortress and less stressful 3D games - Crusader Kings 3 and Disco Elysium run great, for instance. Battery life impressive too.

    Been quite robust, too - heard complaints that the lid can get a bit loose but mine’s fine. All the rubber feet have come off the bottom, but that’s probably because I use mine on my lap. They prefer that you install their own fan control app rather than eg. just providing drivers so that you can set it up in CoolerControl, but it works fine.

    All in all, good machine. Better than the ThinkBook that it replaced, and those are fine laptops.



  • I’ve found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I’m using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is ‘closer to the monitor’ for keeping the pace right.


  • Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.





  • addie@feddit.uktocats@lemmy.worldHome invader
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    16 days ago

    Ah, but that is my cat. We call him Tux, our neighbours called him Boots. We’ve a ‘street whatsapp’ channel for arguing over the bins and getting to the bottom of who’s cat has rocked up in who’s house. Number of times I’ve seen a familiar moggy on an unfamiliar bedspread.

    Cats, man. You might think you own them, but if anything, you own them for a while.



  • Love Tyranny and PoE. Think Deadfire would have been an exceptional game if there was about half as much of it, but even as an epic RPG it does go on. Ten bucks for ‘three big games’ of content is a steal, though.

    It isn’t that ‘successful game has a better-funded sequel that loses the magic due to feature creep’ is exactly unheard of - it’s a tale as old as time. But Deadfire was a sales disappointment, which it probably wouldn’t have been if they’d only spent half as much making it, and so we won’t be getting a PoE3 :-(




  • Fallout 1 was pretty stable.

    Fallout 2 had plenty of occasions where the damned car would end up with the front and back halves on different maps, frequently in locations where you could no longer walk to it so any quest items you had in the trunk would be lost forever and your save would be forfeit, but not actually that many crashes, no.


  • Agreed. Amazing game, but it’s because most of it is excellent so the jank is easy to ignore, rather than the whole thing being polished.

    I think they made the parry-heavy emphasis of the game even more difficult to ‘read’ by having all the early enemies be very twitchy robots with difficult-to-anticipate parry timings. It becomes much easier to get the timing right once the enemies become more ‘organic’ a bit later. That’s also the point where you have some better gear and some level ups, so it’s not quite so brutal.

    Giving the early enemies slow, smooth attacks with big swings would make sense for robots, sort out the difficulty curve, and give you plenty of chance to get used to parries. They can reasonably require a lot of damage so ripostes would be the only way to effectively defeat them - health which you could reasonably remove from a lot of the late-game enemies who are stupidly robust.

    Never felt like P actually has iframes on his dodge? It’s serviceable enough when the important thing is to move away from where an attack is going to land, but it’s certainly not a Dark Souls-style ‘dodge through the attack’. It’s not Sekiro’s ‘running away to tease out an attack you can punish’ either, he’s a very slow dude in comparison.


  • addie@feddit.uktoDwarf Fortress@lemmy.mlSo much FUN!
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    20 days ago

    At least werecrocodiles look reasonably respectable to lose to. I lost a fort to werekoalas once. Missed one dude that got bitten in the initial attack before my military eviscerated the interloper. Next full moon everyone was chilling in the tavern and he managed to bite about fourteen more before being killed. Subsequent full moon ended the fort.

    Still, had a laugh about it. More fun than enthralling fog, or rains of elven blood that stop anyone caught in it from ever being happy again.



  • addie@feddit.uktoGaming@lemmy.worldFuckin nuisance
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    24 days ago

    I dunno how common a use case that would be. I’ve a laptop that makes a great job of Dwarf Fortress but gets a bit hot and choppy when doing 3D, and a gaming desktop for ‘everything else’. I certainly don’t want those settings synchronised. My friends with Steam Decks like the cloud saves but need to set lower settings than their ‘main computers’. Strikes me as unusual to have multiple machines with roughly equal capability, unless you’re an internet cafe from the 90’s and have multiplayer Doom set up.