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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Having a group is only half the battle, the other half is getting that group together when one person works odd hours, another has chronic illness with lots of medical appointments, and a third has a bitch of a commute during the week so often can’t get home in time.

    For years we had games every Friday and Sunday, all it takes is a couple of people changing jobs to completely disrupt that setup.




  • We broke the Anima system in half with overpowered characters. Not that it holds together very well normally. One mage character boosting the tank’s strength high enough to lift a mountain and creating him a giant tungsten lump, another mage opening a portal directly above a bad guy’s tower, apply tungsten to tower at great speed. No more tower. The GM was too amused to be mad that we wrecked his whole plan. We used the same trick to launch a necronomicon into the sun (or near enough). Also so many magically created artefacts, creation mages are just bullshit. But I got away with it because I made some for everyone.



  • If it’s something I can fix myself, fix it. If it’s just reaching end-of-life I start looking for a new (or new-to-me) one and look a bit shabby until I find it.

    Ties I would probably have more than one if I needed any; they feel more like a clothing item where the duplicates allow time to wash and dry (or dryclean? I have no idea how to care for a tie).

    A good leather belt can easily last a decade, even a cheap PU “leather” one can last a year in a shabby state, which is fine with me while I slow-shop for a replacement. But if your lifestyle would make it more likely to get damaged and need frequent replacing, a backup so you’re not left without makes more sense than taking that risk.


  • Storing things as close as possible to where they are used, and in a way that is very easy to put away even if that makes it more difficult to get out.

    Strategic duplicates when something is used in multiple places (e.g. pens and pencils both in the home office for work use and the livingroom for tabletop RPGs).

    Only having one option when I don’t need the strategic duplicates, so there’s no decision-making required (e.g. one handbag, one belt, one backpack).