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Cake day: July 21st, 2023

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  • In the specific case of Mastodon, an instance pretty much only receives a post via federation if one of its users either follows the creator of that post, or is mentioned in it.

    Discoverability suffers, because this also applies to replies to a post even if you follow its poster. You might see them, or you might not. You look at the post history of one of the users in a thread and it comes up empty.

    This is not much of a problem if you’re in one of the, say, top five instances, but beyond that, many functions become increasingly unreliable. Instead of one big microblogging ocean, it feels more like an assortment of a few lakes and myriad puddles with only tenuous interconnection.

    Personally, I’ve kinda given up on finding (or creating) my One True Instance and am resorting to having profiles on all of the biggest instances. This also has the advantage that arbitrary defederation decisions affect me to a much lesser extent.





  • If, from your perspective, a Zelda game distinguishes itself primarily by how good of a puzzle delivery platform it is, then sure, larger scale puzzles beyond the scope of a single shrine are sort of absent from the “of the Wild” era games. I suspect this was a conscious design decision, because once a player has to hold significant state in their head, any interruption (this is a mobile console after all) will lead to a number of players being stumped and not completing the game. The same idea applies to tasks with multiple solutions, funneling players by only allowing one solution, one path through the game will mostly just lead to gatekeeping and exclusion. You can see that kind of thinking exemplified in the design of the TotK dungeons, each of which are basically half a dozen independent puzzles leading up to some unrelated boss fight.

    Personally, to me puzzles are a fun diversion and not very important at all. What the original Zelda was amazing for was its hardcore exploration. After being more and more limited and railroaded in LttP, then LA, OoT went too far for me. It never clicked for me, even after trying several times, and I left the franchise basically until BotW, with exploration once again being front and center of the Zelda experience.

    I agree that everything after LA and before BotW could have been its own franchise. But BotW is more “Zelda” than basically every other Zelda before it, and I’m happy it has returned the franchise to its original, “proper” form.