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Cake day: August 3rd, 2023

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  • Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don’t give any advantage in the next war.

    I don’t play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can’t help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.

    I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn’t possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That’s kinda cursed.)

    The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.

    The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.

    So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)



  • After hearing the release of Ac mirage, I replayed the og AC. Its quite fun, but some things didn’t age well (like the blue filter on the game).

    Its funny how in “returning to roots” they took the worst parts of the game, the investigations. Which could work, but finishing thw tatget them 5 mins after meeting them is not great for characterization. The idea of doing more sidequest means more info for the finale of the chapter is nice, but most of the infos are really trivial, like “Guard gonna close the castle gate after alert” or that the scolars can get past the guard, which is the main way of getting into the city itself, and is also tutoriaized.

    Theres some dumb shit you can do, my favorites were synchronizing while hunted, and the guards just stand around you on the roofs, dumbfounded, or fooling around in combat and realizing the hidden blade can instakill even after alerted, if they are on the ground or you are behind them. So its possible to run aroun 6 guards and backstab them one by one.