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Cake day: July 3rd, 2023

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  • Leaving people to go full Lord of the Flies on their sexual urges leads to violence and fear and resentment.

    I don’t think this is unique to sex. Sex is often special-cased in ways I don’t think it really needs to be. We probably agree more than we disagree here.

    By contrast, if your basic needs are guaranteed, sex as a profession becomes something you can choose as an entrepreneurial passion rather than a lifeline for your survival.

    No argument here. Basic income and the essentials guaranteed would solve a lot of problems for a lot of people. Certain members of the wealthy would be upset, though




  • This is a good post.

    What we’re really getting boxed in by is the very idea of capitalist rent-seeking through the operation of a business. When you’re selling anything else, the rent-seeking is considered a value-generating profit motive of an entrepreneur. But as soon as what you’re selling involves sex worker’s services, we realize what we’re advocating is human trafficking.

    This is a good point in particular. However, it slams into my go to hypothesis for why so many things are kind of bad: People are emotional first and sometimes exclusively so. It happens to all of us. But for most people, sex stuff feels bad in a way that rent-seeking doesn’t. You could make as many points as you want with irrefutable logic, flow charts, and diagrams, and it won’t get through the skittering heartbeat of “BUT IT FEELS BAD”

    I don’t really know how to fix this. Dismantle conservative power structures that are centered around placating fear and disgust maybe? If sex work was normalized, in a couple generations many people would probably feel fine about it.


  • I don’t always run a timer, but it is a tool in my box.

    Mostly it comes out when I feel like the players are spinning their wheels. Like, they know they need to get into the server room on the 10th floor. There’s a front door with security, a back door with an alarm, etc. The players are just going round and round with ideas but not doing anything.

    I’ll say “I’m starting a five minute timer. If it hits zero, something interesting will happen”.

    If it hits zero and they’re still stuck, then as foretold something interesting happens. A rival group rolls up and firebombs the entrance before heading inside. A security drone spots them and is calling the cops. Whatever. Something that forces them to act.

    In combat rounds I sometimes do the same, but only if it feels like they’re not making progress. Maybe it’s a little rude sometimes, but I value keeping the scene moving forward. I don’t want to keep spending three minutes on “should I move? How far can I move again? Is there a range penalty? What if I use a spell first can I still shoot?” stuff. Especially if it’s rules minutia they should already know.

    The amount of times I had to remind an old group’s bard that yes, in DND 5e you can move AND take an action was too high.


  • This is a good answer.

    At my job, there was a desire to do a big rewrite of the system. It was a disaster. We spent like 8 months on this project where we delivered no value to customers. Then there was essentially a mutiny from the engineering team and we killed it.

    We’ve since built on top of the original system and had, in the words of product leadership, “the most productive quarter in the history of the company”.

    Now, why was it a disaster? The biggest reason was that people, especially people in leadership positions, did not understand the existing system very well. They would then make decisions based on falsehoods and mythology.




  • I don’t think I’ve ever desired to have speech as an interface for a device.

    Yeah, I could yell at it “Open the browser and go to uhh the order of the stick comic index page” and maybe it would get it right. Or I could just… click on the browser, type oot and pick it from the drop down. Faster, no error, no expensive processing.

    I don’t drive (cars are a bad form of transit and I’m lucky enough to not need one) and I’m not hands-full in the kitchen often.










  • One of the things I learned from being in a group that rotated DMs: Some DMs really expect more or different things from players tactically.

    Like, when one guy was running you could pretty much just run into a room and fight, and you’d win. You’d have plenty of time to long rest, so you should just blow all your spells.

    The other guy expected like some scouting and planning. Take out the outer patrols first without letting them get a message to the castle, then assault the warlord. Going directly in means you’ll be flanked by those patrols. The total size of what you’ll be dealing with is pretty well known, so you can ration your spells out with pretty good information.

    And then there’s the “This dungeon is inhabited intelligent creatures that have spent years fortifying it against intrusion. You don’t know the layout or what forces you’ll face. Your enemies are advancing their goals, and every day you spend means more of your homeland is consumed by The Dirge”

    I’m between #2 and #3 there. The wizard struggled a little going from “leveled spell every round” to “I should think about my resources.”

    I still tend to run things a little too hard, but the group I ran for full time got into the groove and never wiped.