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Cake day: December 15th, 2023

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  • 3.5 huh? When rolling multiple attacks, do NOT roll them one at a time. If they get five attacks, roll 5d20s. Assign specific dice to the order of attacks if you need to or just go in ascending or descending order of the rolls; whichever is easiest for y’all. Similar with damage after you’ve determined which attacks hit. Just roll all the damage dice at once.

    If your players are up for it, you can speed up combat by using an actual hourglass timer (30 or 60 seconds) to limit decision making time so they can’t take 15 minutes planning their turn. This can also make combat more frantic and hazardous, of course, so you’d want to appropriately scale back some monster damage or HP if it becomes a problem and they put themselves in tactically terrible situations due to the pressure of the ticking clock. (This definitely needs buy in from your players first!)

    As far as giving agency when it’s not their turn, they can always shout suggestions or relevant tactical information to one another. You could theoretically let them help each other once per round or something, where maybe they roll a small die that gets added to the active players roll, signifying them shouting at an enemy to distract it or encouraging their teammate. This is basically 5e Bard territory, but there’s no reason you can’t use it generically.





  • Two come immediately to mind, both PC games: Heroes of Might and Magic II and The Elder Scrolls III: Morrowind

    HoMM2 had a big, thick manual explaining all the game mechanics, but the really cool thing was a big inflatable, laminated chart/poster showing you every unit in the game with its stats so you could look stuff up during a battle and make intelligent decisions (I believe the GoG version comes with a PDF of it, but I still have my original physical one and it’s awesome).

    Similarly, Morrowind came with a gorgeous, full color world map along with the manual. They reprinted it and included it with the anniversary anthology pack that came out in the 2010s that included Elder Scrolls 1 through 5, but they cheaped out and printed it in monochrome.

    Bonus: Even the original Pokemon games fit this bill. The manual tells you about the type system and gives you a little rock paper scissors style diagram showing how the 3 starter types beat each other to get you going and hint that other types also interact that way.




  • Wow, that sounds rough. I was definitely unaware there was one being made at all… Reworded DND rules sounds really rough too. This feels like a classic case of “it’s best not to start a Kickstarter unless you are already mostly done with the core part of the project that doesn’t take as much time and money”. I.E. having the actual rules in a testable state so the Kickstarter money goes to paying graphic designers, editors, licensing, manufacturing, etc… :/

    Well, I hope someone on the project pulls it together and gets something done for the fans out there.



  • For sure. The real test for finding out if you are a morning or night person is to NOT force yourself into a schedule and never set an alarm. Then you will find out what is actually natural for you. Of course, this can only really be done when you have an extended period of time without work, so I don’t think most people do it.

    The only job I’ve ever had where I didn’t ever need to set an alarm was being a pizza delivery driver working second shift. I’m naturally a night owl, so I would go to bed around 5am and wake up between 11am and 2pm. I started work between 3 and 5pm and never once had to set an alarm. I miss it dearly. Now I am on an office 9 to 5 schedule went get to disrupt my sleep every single morning to make sure I make it to work on time. I love my job, but still resent my schedule.




  • It’s funny, I was thinking the opposite. Lol. The design reminds me of the Dreamcast controller. I remember the first time I held a Dreamcast controller and how insanely comfortable it felt compared to NES, SNES, Genesis, N64 and Playstation. Granted, modern PlayStation and XBox controllers are also much more comfortable than all of those too, so the Dreamcast one might be uncomfortable by modern standards, but I don’t know since I haven’t held one in 25 years.

    I’m hoping this new Steam Controller is as comfortable as I remember the Dreamcast controller being.





  • Fun fact: that speech was a first draft. The writer made himself a note to revise it, but got busy enough with other stuff that he forgot. He remembered last minute when they were prepping to shoot the scene, but it was too late as Bill Pullman had already memorized it and had also spent time listening to unedited recordings of presidents giving big speeches throughout history to make sure it had the correct tone (this is also why he has the kind of awkward start).



  • Apologies, this is a rant. Please ignore if you are an em dash fan and know that I am not ranting at you, but at its creator.

    As someone who has had to deal with comparing text output via automated tests, this thread hurts. I hate Em Dashes and whoever invented them with a burning passion. They make text comparison a nightmare.

    “Let’s invent a character that looks exactly like a slightly longer hyphen, but isn’t!” Brilliant. Well done.

    Why not just make the hyphen longer instead so people can just type it, like they do with every other character? Nope, instead, let’s invent a different character that can only be typed if you know the Unicode ID.

    Even worse is the fact that there are also En Dashes. Because we definitely needed both and couldn’t just type multiple consecutive hyphens to make the line longer…

    The worst part is that if you are writing physically, and you’re not a robot, there is no way to distinguish between these at all; they are all just hyphens.


  • If you want a wacky, unique rhythm game: Gitaroo Man

    For the PS2 entry into one of the best shoot em up series of all time: Gradius V

    For a fun, anime themed, voice acted tactical RPG that you can just literally play forever because it seemingly invented the “looping, start over but with better base stats” mechanic that idle games use these days: Disgaea

    (As a bonus, the original PS2 version of Disgaea has a different voice for one of the characters than it does in other releases because they lost the rights or some thing like that, so you get to experience it in a slightly different manner than most other people.)