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Joined 1 year ago
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Cake day: July 15th, 2023

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  • Like, I could try to explain everything, but I’d basically have to open up a video presentation to show what I mean. It’s very hard to show my points over text— people’d just have to take my word for it.

    But several of the points I would be showing off would be stuff like:

    • The lack of clear, purposeful direction and shapes for the facial structure and the eyes, turning them almost into squishy globs or weird “tears of paper”
    • The fact that the cel-shading is so weird that features do not have clear start points and end points, and often disappear altogether depending on the camera angle and lighting— and by “often” I mean like 25-50% of the time
    • The fact that the few actual textures that exist are really dirty-looking and poorly-executed, like the eyes
    • The extreme amount of blur that is constant in every frame and is really dirty and bad-looking when there’s particles, which this game loves
    • The sloppiness of the models, of the hair, of the cel-shading, of the shapes of the eyes, pretty much everything makes me believe all this was done on purpose. This game’s sloppy and blurry visuals aren’t exactly incompetence, I am guessing— instead it’s like they’re trying to go for some form of Japanese painting style or something. And it doesn’t really work in 3D because the engine can’t fine-tune any results to look nice

    These are things I noticed from the very first trailer reveal. I was talking with my friend and saying stuff like “this is the blurriest game I’ve ever seen. Objects just kinda melt into each other and have no clear start or end; and the execution of the particle effects just makes everything worse”

    I believe that if this game wasn’t a Zelda game, it would get shit on for its visuals. I mean, there will always be people who are fine with anything, and there will always be fans of anything. But I find this Zelda to have the worst visuals of any Zelda ever, and the landscapes don’t save it for me.