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Cake day: July 5th, 2024

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  • No, not even close.

    I’ve used Unix systems for years at work, and have dual-booted windows with various flavors of Linux at home for just as long. When I just need something to work, particularly something new or after a stressful day at work, I just use windows.

    Why? Because it will just work. Maybe it won’t work precisely how I want it to, maybe it will send all my data to Bill’s push notifications, but it will run. In the rare case it doesn’t, a quick google will fix it.

    Compare that to Linux, where most things will work most of the time. And when they don’t, you get to hunt through GitHub issues off-the-clock like a peasant, wading through comments from people with entirely different configurations and ‘dunno it works for me’.

    Linux is for tinkerers, and for people who want a Unix shell and can’t afford a Mac, it has a long way to go to be more than that.



  • You haven’t really described what you are imagining.

    Proper “AI”. No more coding, you just tell the machine what to do and it will do it. I don’t think in the physical world but computers and every profession that is not physical will be much rarer. Either pivot to AI Management or be the arms that the AI “guides” through a task.

    Telling a computer specifically what to do and how to do it without making mistakes is coding. Programming is a level above that, in designing the architecture of how to approach the business problem.

    What the other commentator is saying, is that simple being able to tell some model ‘build an app that does XYZ’ requires AGI because that set of instructions is not complete - the machine requires outside knowledge and the ability to make judgement calls in order to complete it.

    If that isn’t what you meant, it is at least what you said. The breakdown in communication here, between humans, should also serve as another reminder how difficult it is to convey an idea to another entity and how that problem will remain difficult for a very long time.


  • The war for Arrakis is the classic tale of a small number of colonizers against a larger, motivated, native population. The Harrkonens drastically underestimate the total number of Fremen, and try to fight stand-up battles while the Fremen simply ambush less protected targets. I thought this came across fine in the movie.

    The more problematic undertone come directly from Frank Herbert, who had this theory that military prowess only comes from hardship (that’s why the Sardaukar are so tough - because the prison planet they are trained on is so harsh), and the Fremen are nigh-invincible fighters because Arrakis is so hard to survive on. This is a misconception that repeats across earlier anthropological study (e.g. ancient Sparta) and is closely tied to the ‘Noble Savage’ trope.

    Also, there never was a fight against the ‘resources of the entire empire’, Paul and the Fremen fought and defeated the Harkonnens in months-long (movie) or years-long (book) guerilla campaign aimed at lowering spice production. Eventually the Emperor brought his personal forces planetside to restore order. Detachments from the other houses remained in orbit and were not permitted to make planetfall. This is when the Fremen play their trump card of surprise worm attack.



  • DnD good and evil are distinct from common usage of the terms; they are cosmic forces, objective truths. Each action reverberates through the higher and lower planes and tilts the scales towards victory for one side or another in their eternal struggle. This lore doesn’t leave a ton of room to change the alignment of entire races (and that is by design, structure makes it easier for people to get in to the setting).

    But this is just in the established settings, any DM is free to homebrew any setting and justification they like.

    Note that I am not trying to defend this as the height of storytelling, it isn’t. It is a consequence of how the setting is justified - with deities being active participants, having specific rules for granting and revoking powers, and the physical presence of higher and lower planes embodying perfect conceptions of ‘good’, ‘evil’, order, chaos, etc. All of this can be changed, and again any DM is free to change it, but the ‘deep lore’ of the established settings over the past 40 years is drenched in this stuff.

    One way to consider it is simply - the Drow aren’t evil because they are Drow. The Drow are evil because their culture promotes actions that align with the literal true definition of evil that is present in the setting. Evil doesn’t mean bad, it is just a label aligning with some physical rule of the universe. Just like the positive charge of a proton and negative charge of an electron are labels for physical rules of our own universe. Positive isn’t any better than negative, but they are inherently distinct.