Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • MostlyBlindGamerA
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Perfect! Don’t forget to assert the same exception in all the tests.