Opinions are my own. Profile picture description: Black on white pictogram with a D20 showing 20 for a head and a game controller for a body and arms, holding a white cane.

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Joined 3 years ago
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Cake day: June 14th, 2023

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  • Devs who don’t know and don’t care will still get a linter error and make it go away. You’re also forgetting how much you know here: I had to sit through a doctor doing a web search for “assistive technology” the other day, that would be just as meaningless.

    My instinct is that we can move towards abstract elements (HTML or components) that either use images decoratively or are explicitly called “picture.” Yes, that always exists, I mean making that more of an industry default. The language there conveys the purpose better, in my mind: an image may be utilitarian, a picture is for communicating something. If it’s “worth a thousand words,” it needs words, right?















  • MostlyBlindGamerMAtoBlind Main•NVDA 2026.2 Released
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    2 months ago

    That’s the one. It has better support for multi-monitor setups than Magnifier and can zoom on a lot of games Magnifier can’t. It’s clearly somewhere else in the graphics pipeline. I hope other people on team know about it, is good to know what others are doing when developing your product.


  • MostlyBlindGamerMAtoBlind Main•NVDA 2026.2 Released
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    2 months ago

    Looking forward to testing the magnifier! I’ll keep recommending Windows Magnifier and ZoomIt, but I always like to have more tools in the low vision Swiss army knife. There are a couple of edge cases to each that I’d like to see ironed out.