Opinions are my own. Profile picture description: Black on white pictogram with a D20 showing 20 for a head and a game controller for a body and arms, holding a white cane.

  • 39 Posts
  • 338 Comments
Joined 3 years ago
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Cake day: June 14th, 2023

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  • MostlyBlindGamerOPMAtoBlind MainI got my Clicks Power Keyboard!
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    6 days ago

    It zooms in on the whole screen and follow focus works as expected. I haven’t tried this, but you can enable full keyboard access and should be able to pan with the keyboard, although you may need to adjust shortcuts. Speaking of shortcuts, the keyboard doesn’t have arrow keys, but you can use Symbol plus WASD.


  • MostlyBlindGamerOPMAtoBlind MainWebAIM Screen Reader User Survey #11
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    21 days ago

    This one felt pretty short to me.

    I appreciate the question about disability so we get less cross-contamination between use by disabled people and developers or auditors: the objectives are different and so are the usage patterns and needs.

    The question about AI was also pretty nuanced. This might be one of the best editions of the survey.






  • I’ve been playing Disco Elysium for a few months, a few hours here and there on weekends.

    It’s so interesting. I don’t usually play games that are so clearly based on tabletop RPGs.

    There are obvious rolls, but also lots of passive rolls that happen behind the proverbial GM screen you might not notice if you’re not used to TTRPGs.

    There are also clever ways to “no, but” after failed rolls. Situations where a game master would just want to railroad the players into success, for the benefit of the narrative. Having been in that position, I respect the way this is pulled off.

    I also enjoy the options for doing completely unhinged things. Obviously counterproductive things that may bring up a “you can certainly try” or a “sure, why not?” at the table.

    In terms of accessibility the interface text gets pretty big, the highlighting for points of interests isn’t bad at all and the voiceover for speech is very nice, even if a lot of text ends up not being read.

    This is essentially a point and click game, so I ended up having to buy a vertical mouse for it.

    Overall, it’s been a great experience. I’m into it.











  • The thing about low code is the successful products in that field have their blocks built by experienced teams. I’ve heard of setting up low code apps via LLMs and that almost makes sense. They can only do as much damage as a bad project manager cosplaying a solution engineer, scrapping the whole exercise isn’t too bad, and they can be a nice demo for the client.


  • I would have thought describing images you post to spaces for blind people would be common sense, but do find my self enforcing rules on that all the time. Rules that are front and center. A real code of conduct formalizes rules, allows for consistent enforcement, and informs minority populations of the protections they may expect. If you don’t need that, I’m happy for you, but you may want to explore the nature of that privilege. Whether or not that’s necessary in the context of FOSS projects depends on multiple factors. It’s certainly not necessarily if you want to be a benevolent dictator for life.