Highly recommend sacrosanct mod, makes vampires really fun to play with blood speed progression and a huge vampire lord perk tree
Although the final confrontation with harkon is unplayable without another mod call I think like “blood storm be gone harkon”. Basically he’ll get the blood storm spell (which is the upgraded version of the default ability that fires a blood skal blade projectile). And it is just a constant barrage
But really fun mod if the vanilla vampires felt… lacking to say the least
My problems are more with the quests and the faction itself. The characters in the Dawnguard felt so much more interesting, while I either didn’t care for or actively disliked everyone except for Bloodmouth. There were a few good handcrafted quests, but you needed to get through the radiant quests to get them, and those were unenjoyable and often bugged. You were killing vampires more often than vampire hunters, while the Volkihar clan is ever present in the Dawnguard quests.
I usually do play it bc I like Serena (only follower they gave real substance), the Soul Carin and the Forgotten Vale, and because I’m a completionist. The DLC itself is worth playing, but the beginning is absurd.
I played a few months ago and I think it’s a glide ability. You still descend while sprinting but very slowly and since it’s sprinting your range was limited
Highly recommend sacrosanct mod, makes vampires really fun to play with blood speed progression and a huge vampire lord perk tree
Although the final confrontation with harkon is unplayable without another mod call I think like “blood storm be gone harkon”. Basically he’ll get the blood storm spell (which is the upgraded version of the default ability that fires a blood skal blade projectile). And it is just a constant barrage
But really fun mod if the vanilla vampires felt… lacking to say the least
My problems are more with the quests and the faction itself. The characters in the Dawnguard felt so much more interesting, while I either didn’t care for or actively disliked everyone except for Bloodmouth. There were a few good handcrafted quests, but you needed to get through the radiant quests to get them, and those were unenjoyable and often bugged. You were killing vampires more often than vampire hunters, while the Volkihar clan is ever present in the Dawnguard quests.
Ah I misread MB
yeah I usually only touch the dlc if I’m a vampire or if I’m a really holy type character and it’s more of a checklist to get powers/role play thing
Rarely do it because I want
I usually do play it bc I like Serena (only follower they gave real substance), the Soul Carin and the Forgotten Vale, and because I’m a completionist. The DLC itself is worth playing, but the beginning is absurd.
IIRC that mod added Flight (sort of) as a vampire ability that just felt really OP
I played a few months ago and I think it’s a glide ability. You still descend while sprinting but very slowly and since it’s sprinting your range was limited
That makes more sense. Mine was several years ago, but i could jump and hover wherever i was, and could jump from that point to get higher.