I hoped Telltale was gone for good. I really disliked the damage they did to the adventure games. It is a pity to see them come back.
How so? I played their version of Walking Dead and The Wolf Among Us and it was a good experience.
Those interactive movies were easier to make than a classic point-and-click adventure games, and Telltale showed that cartoons can be sold too, so no need to hassle with full-functioning game. And here we are: no more adventure games anymore except for some random small developer releasing something buggy with mandatory Sierra-'90 design.
Daedalic were trying for some time. Not anymore.
no more adventure games anymore except for some random small developer releasing something buggy with mandatory Sierra-'90 design
Genuinely can’t tell if you’re trolling or just woefully out of touch with the modern adventure game scene, but there has been a long line of high quality adventure games from well-regarded studios and publishers over the last 15+ years.
Thimbleweed Park, Broken Sword 5, Excavation of Hobs Barrow, Unavowed, Samorost 3, Procession to Calvary, Darkside Detective, Gibbous, Lucy Dreaming, Pentiment, Crimson Diamond … and those are just a handful.
It’s true that big studios don’t bother any more because it’s a niche genre, but if you think all modern adventures are buggy Sierra knockoffs, you clearly haven’t been looking hard enough.
but there has been a long line of high quality adventure games
Yes, a very long line. All 27(don’t start that nonsense, this number I got from the very place where the adventure genre is now – from the ass) of them. A dozen of quality games and a two dozens of “qualified as an adventure” during the last 15 years? Yes, the genre is “thriving”!
modern adventure game scene
I was a C programmer when I was younger. I know what the “void” is.
Ok, so you’re just wilfully ignorant and grumpy then. Got it. Have a nice day! 👍
Point and click games were dead as a viable AAA genre long before Telltale hit their stride. What they did was bring story-focused games back into the mainstream, creating a conversation around and appetite for branching narrative that’s still felt today.
Whether you like their particular style of game or not, railing against them for ‘damaging’ the genre is misguided at best.