• Lembot_0004@discuss.onlineBanned
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    1 month ago

    Those interactive movies were easier to make than a classic point-and-click adventure games, and Telltale showed that cartoons can be sold too, so no need to hassle with full-functioning game. And here we are: no more adventure games anymore except for some random small developer releasing something buggy with mandatory Sierra-'90 design.

    Daedalic were trying for some time. Not anymore.

    • MurrayL@lemmy.world
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      1 month ago

      no more adventure games anymore except for some random small developer releasing something buggy with mandatory Sierra-'90 design

      Genuinely can’t tell if you’re trolling or just woefully out of touch with the modern adventure game scene, but there has been a long line of high quality adventure games from well-regarded studios and publishers over the last 15+ years.

      Thimbleweed Park, Broken Sword 5, Excavation of Hobs Barrow, Unavowed, Samorost 3, Procession to Calvary, Darkside Detective, Gibbous, Lucy Dreaming, Pentiment, Crimson Diamond … and those are just a handful.

      It’s true that big studios don’t bother any more because it’s a niche genre, but if you think all modern adventures are buggy Sierra knockoffs, you clearly haven’t been looking hard enough.

      • Lembot_0004@discuss.onlineBanned
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        1 month ago

        but there has been a long line of high quality adventure games

        Yes, a very long line. All 27(don’t start that nonsense, this number I got from the very place where the adventure genre is now – from the ass) of them. A dozen of quality games and a two dozens of “qualified as an adventure” during the last 15 years? Yes, the genre is “thriving”!

        modern adventure game scene

        I was a C programmer when I was younger. I know what the “void” is.

        • MurrayL@lemmy.world
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          1 month ago

          Ok, so you’re just wilfully ignorant and grumpy then. Got it. Have a nice day! 👍