The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 个月前Three developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1937arrow-down115
arrow-up1922arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 个月前message-square542linkfedilink
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up8·1 个月前Ah, may I introduce you to No Man’s Sky permadeath mode?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·1 个月前Which is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up1·1 个月前 I’ve gotten to the core in permadeath. Before or after you figured out the game?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·1 个月前I’ve had it sinse day one. I’ve had to refigure out the game many many times.
Ah, may I introduce you to No Man’s Sky permadeath mode?
Which is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
Before or after you figured out the game?
I’ve had it sinse day one. I’ve had to refigure out the game many many times.