I find it so wild. They use half-baked versions of the tools they give us and stick to GameBryo/Creation because it’s familiar and easy for them; but UE5 has basically the same kind of WYSIWYG type shit for even the logic, and they can’t learn some new tools?
I wonder if I can take all the assets from the Oblivion remaster and remake the game again, but using UE5 for the logic, too 🤔
I just want content faster. So I’m at the point where I would take an unreal engine fallout. At least then more people understand it, it looks good and it works. For a studio of that size, the time between games is absolutely inexcusable. Rockstar games look and play a thousand times better and even they don’t take as long as Bethesda.
Edit: also, if mod makers can fix their shit, with their tools… Why the fuck can’t Bethesda do it?
I find it so wild. They use half-baked versions of the tools they give us and stick to GameBryo/Creation because it’s familiar and easy for them; but UE5 has basically the same kind of WYSIWYG type shit for even the logic, and they can’t learn some new tools?
I wonder if I can take all the assets from the Oblivion remaster and remake the game again, but using UE5 for the logic, too 🤔
I just want content faster. So I’m at the point where I would take an unreal engine fallout. At least then more people understand it, it looks good and it works. For a studio of that size, the time between games is absolutely inexcusable. Rockstar games look and play a thousand times better and even they don’t take as long as Bethesda.
Edit: also, if mod makers can fix their shit, with their tools… Why the fuck can’t Bethesda do it?