• They should at least fix the bugs that aren’t fun, unlike what Oblivion’s remaster did and just bring every single bug from the original release into it. A lot of that shit ain’t even hard to fix using nothing but their own toolkit.

    • P00ptart@lemmy.world
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      6 hours ago

      That’s the problem, it’s been pieced together with junk so many times that only the old timers understand the layers of duct tape and spray paint well enough to get it to limp forward, let alone actually be able to fix anything.

      • I find it so wild. They use half-baked versions of the tools they give us and stick to GameBryo/Creation because it’s familiar and easy for them; but UE5 has basically the same kind of WYSIWYG type shit for even the logic, and they can’t learn some new tools?

        I wonder if I can take all the assets from the Oblivion remaster and remake the game again, but using UE5 for the logic, too 🤔

        • P00ptart@lemmy.world
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          6 hours ago

          I just want content faster. So I’m at the point where I would take an unreal engine fallout. At least then more people understand it, it looks good and it works. For a studio of that size, the time between games is absolutely inexcusable. Rockstar games look and play a thousand times better and even they don’t take as long as Bethesda.

          Edit: also, if mod makers can fix their shit, with their tools… Why the fuck can’t Bethesda do it?

  • BroBot9000@lemmy.world
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    14 hours ago

    Bet they won’t dump their old shit engine and have all the old bugs still present.

      • BroBot9000@lemmy.world
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        10 hours ago

        It’s an absolutely atrocious engine that is horribly outdated. I’m not saying going over to unreal is the right decision but it’s about time they dumped that sunken cost turd for a new engine.

        • P00ptart@lemmy.world
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          7 hours ago

          Start fresh, and quit taping it together between games. It’s like they started with a row boat, made out of legos and duct tape. I’m not saying they need an aircraft carrier of an engine, but even if Bethesda had one, it’d still be made out of legos and duct tape. How about a schooner made of wood? Let’s start there.

          And then use that engine to pump out ES6 and fallout 5 then MAYBE consider upgrading the schooner and do 2 more games. I don’t think anybody was mad when Rockstar put out GTA 3, vice city, and San Andreas without huge visual upgrades. And nobody minded when Fallout 3 and New Vegas came out quickly and looked mostly the same graphically. I mean starfield STILL doesn’t have believable facial movements. The engine is absolutely holding them back, and slowing them down. It’s so cobbled together that there can’t possibly be more than 3-5 people left at Bethesda that really know how it “works” anymore.

    • P00ptart@lemmy.world
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      7 hours ago

      The most annoying thing to me is that even starfield still can’t make a lifelike facial expression. This is stuff other companies have been able to do for 15+ years.

    • TrousersMcPants@lemmy.world
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      17 hours ago

      Yeah, for all the issues fallout 4 had at least Bethesda finally figured out how to make guns that don’t suck to use

      • essell@lemmy.world
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        8 hours ago

        I dunno. FO4 had that horrible experience where enemies take a couple dozen bullets to die.

        Not exactly elegant

        • misery mansion@lemmy.world
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          3 hours ago

          When I played it I found this ridiculous handmade pistol with a two shot magazine that I upgraded the fuck out of. Those two shots did so much damage I often didn’t need to suffer the extremely slow reload speed, it was awesome.

          My main beef with FO4 is I couldn’t really give less of a shit about designing and building bases and wished I could have fully not bothered with it.

          As someone who doesn’t care at all for Minecraft, it has cast a pretty long shadow over games ever since (looking at you tears of the kingdom)

        • the_crotch@sh.itjust.works
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          7 hours ago

          Depends on your skill level. Which it should in an rpg. Fallout 4 found the best balance yet imo. Including starfield.

      • Jumi@lemmy.world
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        10 hours ago

        After taking out almost all RPG elements they have to compare to shooters and in that comparison they drown so hard.

    • Goodeye8@piefed.social
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      9 hours ago

      I wouldn’t mind remaking old games, if they were actual remakes instead of remasters. I would 100% love a New Vegas remake that lets us go east of the Dam into Legion territory while having Ulysses as our companion. There’s so much cut content on New Vegas you could absolutely make a remake that keeps the story beats but is otherwise a fresh experience. I would also 100% love a remake of Morrowind that actually had the region of Morrowind instead of just Vvardenfell (You can keep the main quest largely the same, just move the locations across Morrowind).

      Remakes should take the original vision and make a new game while keeping the original vision intact. Games that had their original vision compromised are prime targets for remakes, which coincidentally are both Morrowind and New Vegas.

    • TrousersMcPants@lemmy.world
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      17 hours ago

      Starfield released and no one liked it but as of its launch they are currently making Elder Scrolls 6. Bethesda Studios isn’t really working on these remasters themselves at all, which is probably why Oblivion’s remaster had no real mod support.

      • P00ptart@lemmy.world
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        7 hours ago

        Supposedly they’ve been working on ES 6 for close to a decade. They showed a video of it back in '18.

    • scarabic@lemmy.world
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      13 hours ago

      I prefer new games over remasters but in some cases remasters are welcome because the hardware has moved on so much that the game feels barely playable anymore. And some games I want to be able to play forever.

  • Flamekebab@piefed.social
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    20 hours ago

    Sadly I don’t see why they’d bother. It’ll sell whatever they do. There’s no pressure for it to be any good.

        • scarabic@lemmy.world
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          6 hours ago

          Oh I guess I kinda read that other comment wrong. I thought it was saying that anything they do will sell, anything at all with any game. But you’re right it was more about F3 specifically.

  • Dem Bosain@midwest.social
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    19 hours ago

    Fallout 3 was my first Fallout game, and therefore an absolute masterpiece. But I’ve already played it with enhanced graphics and fixed bugs through Nexusmods.

    I’ve heard that Bethesda couldn’t be bothered to fix the bugs in Oblivion.

    • Zahille7@lemmy.world
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      16 hours ago

      No a lot of them were left intentionally because it wouldn’t have felt like Oblivion without them.

      I consider the Elder Scrolls jank and glitches to be canon. Like breaking the game is a part of the universe, because of all the weird shit that’s already in the lore. Godhead, CHIM, Magna-Ge, the different planes of Oblivion being planets but also entire dimensions of existence. It’s a pretty wacky world.

      • VerilyFemme@lemmy.blahaj.zone
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        15 hours ago

        Glad some bugs were left in, but the game still runs really poorly and they never patched it. I bought Reblivion day 1… I’ll be more wary if I consider purchasing this one.

      • P00ptart@lemmy.world
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        6 hours ago

        I’m not convinced they’re making anything anymore. They’re more like a record company at this point. “YOU make it and we’ll profit off it” like I wouldn’t be surprised if Todd Howard and a few goons are hanging some dev over the side of a building to make them sign away IP rights.