Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

    • spartanatreyu@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people.

      Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.

      It sounds like you didn’t get far enough to learn this.

    • R0cket_M00se@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Well… the game is designed so that

      1. Combat is optional

      And

      1. Combat is so hard you’re more likely to do the parkour thing that you’re supposed to be doing anyways.