All the various 3D solutions have a fixed distance and fake the 3D by having each eye get a slightly different angle on the image.
3D movies in the past maybe, but rendering for a VR headset isn’t just doing exactly what the engine normally does and then have the lenses do the focusing. They take into consideration the distortion that would happen based on the distance an object is rendered at.
That’s why it takes a powerful GPU. They’re basically rendering it twice in a much more complex way with geometries that vary in real time based on intended perceived distance.
I hate VR, and I don’t own a headset, but it at least solves one of the issues in the old 3D.
The strain is more from the bright light being focused from one direction rather than equal lighting in the full FOV, as well as the perception of motion that isn’t being experienced by the rest of the body.
Unless the system is automatically adjusting lenses in the headset based on what point in virtual space the user is focusing on to make sure the lenses in their eyes are focused where the binocular vision is saying they are looking, they’d have the same trouble.
3D movies in the past maybe, but rendering for a VR headset isn’t just doing exactly what the engine normally does and then have the lenses do the focusing. They take into consideration the distortion that would happen based on the distance an object is rendered at.
That’s why it takes a powerful GPU. They’re basically rendering it twice in a much more complex way with geometries that vary in real time based on intended perceived distance.
I hate VR, and I don’t own a headset, but it at least solves one of the issues in the old 3D.
The strain is more from the bright light being focused from one direction rather than equal lighting in the full FOV, as well as the perception of motion that isn’t being experienced by the rest of the body.
3D movies of the past were filmed fixed stereoscopic; not sure why they’re referring to 3D films as “faked”.
Whatever the case, 3D films in VR are a real experience, much better than 3D in the theaters.
Unless the system is automatically adjusting lenses in the headset based on what point in virtual space the user is focusing on to make sure the lenses in their eyes are focused where the binocular vision is saying they are looking, they’d have the same trouble.