• jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    36
    arrow-down
    3
    ·
    10 months ago

    Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.

    • felbane@lemmy.world
      link
      fedilink
      arrow-up
      14
      arrow-down
      2
      ·
      10 months ago

      In my games this would be called the HFY rule because of how pervasive the trope is in that theme.

        • Okami@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          arrow-down
          1
          ·
          10 months ago

          It’s an initialism. Aitch-Eff-Why. I’ve never heard it pronounced before.

          Humanity: Fuck Yeah!

          Subgenre of science fiction subverting the “humans are average” trope by celebrating the things that make humanity unique among hypothetical alien civilizations. Lots of emphasis on our durability, endurance, creativity, and potential for overwhelming violence.

          • vladmech@lemmy.world
            link
            fedilink
            arrow-up
            4
            ·
            10 months ago

            Hey this was fortuitous! I just ran across that acronym a couple days ago and meant to look it up, but wandered off, and then here we are!

          • mzesumzira@leminal.space
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            10 months ago

            Your comment got me to discover the existence of initialisms and their difference from acronyms, thank you

    • Skua@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      10 months ago

      I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations