I know the game obviously has had its issues and all that, from the cheaters to figuring out exactly what the game needs content cadence wise.

But this trend of calling a game that sold 16 million units, so $500 mil, on a budget of $75 mil is wild.

I get that 30,000 steam players per day isn’t the 300,000 from launch, but it’s damn good and still likely more than embark expected.

What exactly is our measurement for success?

  • inlandempire@jlai.lu
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    21 days ago

    we’re so deep into capitalism that even journalism base their reports on numbers must go up

  • TORFdot0@lemmy.world
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    20 days ago

    Arc raiders isn’t a failure, it just ran its course. One disadvantage of the live service model is that the content updates made the game worse (and drives adults away from playing the game who can’t dedicate all their free time to playing a single game)

    • Toga77@lemmy.worldOP
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      20 days ago

      Fair! . There’s a reasonably decent update dropping soon, and as long as dev costs made sense and enough players show up, it’ll continue to be a success.

      I could never stand the seasonal model of live service personally and I’m really happy to see it die…

      I don’t share the view that so many seem to that going away from seasonal FOMO is some admission that your game is a failure.

      I think we should applaud different approaches at this point if they work.