I set a quorum and if someone repeatedly misses then they get a direct “do you really have time for this game?” line of questioning.
That’s the way to do it. You gotta be willing to be tough with them
At least 3 players are enough for a session, and if you’re playing IRL, 2 can have a side adventure.
Online things are more flexible, but if folks have to get out of their homes, organize their actual physical books, snacks, and everything else, the game should happen unless it’s absolutely unmanageable.
I always make sure that my campaign contains 5 or 6 players, and I tell everyone we’re running if we get four regardless.
Sometimes when I’m tired or bummed out, I don’t really wanna travel to my friends’ for tabletop, but I always found if I did go, I’d have a good time and be happy I forced myself to go - knowing the session will happen anyway is a great way to encourage people not to flake out.
Our DM sends us a link that allows him to list all the days he’s available, and that lets us list which of those days we’re able to attend.
Pro: it allows us to automate scheduling conflicts into the history books.
Con: our sessions are kinda far apart in time.
I used Datumprikker for that before.
I do not recommend using that.That is literally the service we use, and it has worked well so far for us, so I guess your mileage may vary.
Ah, my mileage was people put “No” or “Maybe” unless they were 1000% sure they could come, meaning there would’ve been a date to pin once every 3 months or so.
Nah, in my opinion: Make them regular (like once every two weeks) and run a session as long as the GM and at least 3 players can come.
Simple as.I guess our mileage is that most of us have a no for something they can’t or won’t reschedule, a maybe for something they can reschedule, and a yes for empty evenings. And most of us have enough empty evenings that we can reliably agree upon a date a few weeks in advance.
With a previous group, we had a similar rule, though we only had three players, so that’s something.