• Krudler@lemmy.world
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    11 days ago

    I gave everything away and now I live a simple life where I volunteer, work at crisis shelters, do recovery mentorship, housing outreach and other things. I am happy and I do not care about the trappings of the material world anymore. I chased the hologram until I caught it and discovered its true nature.

      • thawed_caveman@lemmy.world
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        11 days ago

        I agree, but i also get a chuckle out of getting the meme wrong on purpose: this man held the same job title for 21 years, but something about being Principal Performance Architect sucked so much that he retired within a year and became a goose farmer.

      • Krudler@lemmy.world
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        11 days ago

        I made several hundred games over my 20+ year career. I started making games for the world’s first touchscreen internet-enabled kiosks, the Playdium arcade in Toronto, etc. Moved onto online game development as senior dev for GameLoft.com, made the first online pari-mutuel gaming system, introduced online lottery technology to the world’s “Big 3” lotto companies. Made the first 3D tennis game. Honestly too much to even discuss as I could go on for hundreds of pages. Most people who are older than 30 have played my games and wouldn’t know it.

          • Krudler@lemmy.world
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            10 days ago

            It’s such a nutty claim for me to make… but I really believe any person on the Web circa 97-2005 and was involved in any kind of Web-based gaming has directly played at least one. Shockwave, Flash, Facebook no difference.

            If you played any kind of web- or Internet-enabled, State-run lottery product anywhere in the world between 2010-2015 I would bet my actual life. And since the games I made were all localized for international audiences they were world-wide!

            If you’ve been on a Riverboat Casino in the past 2 decades you’ve 100% played because I ran the game studio that made the games for a major supplier of riverboat Video Lottery Terminal games.

            Holy shit… I never actually stopped and realized how many lives my crappy games touched…