Image transcription:

Computer science terms that sound like fantasy RPG abilities

I’ll start:

  • Firewall
  • Virtual Memory
  • Single source of truth
  • Lossless Compression (this one sounds really powerful for some reason)

Your turn

Hard mode: Try not to include closer to domain-specific things like javascript library names

    • SzethFriendOfNimi@lemmy.world
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      2 months ago

      A crack forms below you… and suddenly a tunnel collapses inward beneath your feet.

      After a short while your fall is arrested. You are now snagged in a web, in the dim light lit from where you fell you can see this web goes on, all around you, seemingly forever.

        • absGeekNZ@lemmy.nz
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          2 months ago

          I cast atomization on the giant. (9th level warlock spell)

          On a failed save the targets head evaporates killing them outright.
          On a success roll a d4 (or higher for higher number of limbs) and the limb clockwise from the head evaporates. Dealing either 25% or 150HP which ever is higher damage.

  • Thelsim@sh.itjust.works
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    2 months ago

    I had a bit too much fun with these :)

    Magical Items
    • The Bandwidth Cap
      Cursed item that limits the magical power of it’s wearer
    • The Token Ring
      Magical ring that allows the wielder to communicate over large distances. They can receive messages from one token ring and send message to another.
    • The Memory Barrier
      Protective charm that shields the mind from intrusion.
    • The Shadow Register
      A magical ledger that records secrets and hidden locations in the immediate area.
    • The Superscalar
      A legendary shimmering sword that can strike multiple foes in a single attack.
    Spells
    • Loopback
      Redirects a spell to its point of origin.
    • Jabber
      Causes the target to produce incoherent speech and lose its train of thought.
    • Branch Prediction
      Gives the caster foresight to predict their opponent’s next action.
    • Traceroute
      A tracking spell that reveals the path of a target.
    • Mask
      Hides the caster’s true identity.
    • Hypertransport
      Enables instantaneous movement over short distances.
    • Interrupt
      Counterspell to disrupt an enemy’s casting.
    Spell modifiers
    • Broadcast
      Modifies spell to affect a large area.
    • Unicast
      Modifies spell to affect a single point with maximum damage.
    • Multicast
      Modfies spell to affect multiple selected targets.
    • Repeater
      Modifies spell to recast itself over multiple turns.
  • xtrapoletariat@beehaw.org
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    2 months ago
    • Brute Force Attack
    • Markov Chain
    • Singular Matrix
    • Pow
    • map
    • bind
    • variable name (thief’s favorite)
    • Ballmer Peak
    • Fourier Transformation (2nd level: FFT)
    • Gaussian Elimination
    • Double
  • I Cast Fist@programming.dev
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    2 months ago

    Rust - rusts metal. When miscast, makes the target a crab of some sort

    Go - Same as “command” spell

    Regular Expression - makes any cryptic message understandable in a language you know

    Transfer Protocol - allows the teleportation of one packet to a willing host

    Read Only - cast on a book, scroll or any other thing with written words. Ensures no further words can be written. No scribbles or any sort of artwork will stick either. The object can still be destroyed

    Icon - For a short period, the target of the spell becomes a beloved, or hated, icon of a subject. IE: beloved icon of beauty, hated icon of music.

    Master Boot Record - this magical list contains all the master level boots ever created and their current whereabouts

    Partition Table - allows any object with at least 2 flat sides to be cut into any shape

    • SzethFriendOfNimi@lemmy.world
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      2 months ago

      Roll for intelligence… 16. The progress of the one hit BEG killing spell is 33%

      <many turns later>

      Roll for intelligence… 3. The progress of the one hit BEG killing spell is 96%. That’s the only action you can take on your turn. You better hope the party can stop the army from hitting the power source of this spell before it finishes.

      Roll for intelligence… 5. Since that would be more than 100 the progress of the spell rolls back to 91%.